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All this is nonsense, magic rules. Titans rule! And by the way, does anyone remember who is stronger, Titans or Black Dragons?
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By the way, do you remember who is stronger, Titans or Black Dragons?
Barbarians aren't very good as heroes... Mages are better!
Why is everyone silent about Necromancers? Those Lich creatures are just awful.
Necromancer are only cool in their own castle...:mad:
By the way, does anyone remember who is stronger, Titans or Black Dragons?
In my opinion, Barbarians are the strongest, especially if they grant wisdom! ;)
In my opinion, they have something like Rock-Paper-Scissors: Knights crush Barbarians (due to abnormally high attack and defense and higher speed), all Wizards crush Knights, but are roughly equal to Barbarians. Well, of course, if a Knight or Barbarian finds the Sphere of Anti-Magic (but this was only possible in The Price of Loyalty), then it's the end for all Wizards.
And so - I personally liked the Wizard Castle the most (the one with the Titans); the Titans are not much weaker than black dragons, and besides, they shoot and can be resurrected - immunity to magic is not only a plus. Moreover, Wizards generally have good ranged attacks - half-elves die quickly, but they also hit hard, and mages even more so; although they somehow have too little health for such a high price.
There's a cool castle with the Sorceresses. Decent troops, especially archers, and strategic advantages - although during battle, all these dozens of Knowledge points are useless and cannot be compared with the Warlock's Spell Power, and these ladies can cast astral gates as much as they want. And one of my acquaintances used a funny tactic - phoenixes, anti-magic, and Armageddon.
But, of course, Warlocks are the best at casting Armageddon. If they build black dragons and get this spell, everyone is doomed. But if not... then they are doomed. They have so little mana, and the troops without spells are so insignificant that Barbarians can, for example, divide the army into two parts and drain all the mana from the opponent in the first battle; then the Warlock is finished. Necromancers are generally a dead end there. Only Death Wave is good, and that's it. And you can only take undead troops - Necromancers generally don't have leadership. In short, it's a nightmare, not a race.
And in terms of hero classes, the Knight is the best, especially in a long game; after level 10, he equally levels up all stats, and in battles with large armies, only blessings and curses are useful from spells. Moreover, it is not at all necessary that they work for 20 turns - so all the Warlock's spell power, which is so destructive in the early stages of the game, goes to hell. In principle, Barbarians are cool, especially considering that they are often offered logistics, and they have a scout from the very beginning, but they still lack brains, and wisdom is rarely offered to them. And with only one attack and such slow speed, you won't get far.