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11 years ago
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First Show-Tournament for Heroes III - Horn of the Abyss

(First HotA Show-Tournament)[/CENTER][/SIZE]
http://vk.com/h3hota
A true heroic show, featuring:

Amiloo
Dirty_Player
Gomunguls
HellLight
KobRa
Maretti
Pit for LM
=Stinger=



General Information:
Dates: March-April 2015.
Number of participants: 8.
Format: Single elimination (all games bo1, including the third place match; final - bo3)
Game version: Heroes III - Horn of the Abyss. Latest version at the time of tournament start.
Templates: 2SM4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 6lm10a, 8xm12a.
Template selection - standard draft, blue starts.
Castle selection - draft from 10 castles (including Wharf), red starts.
Restarts: 113.
Timer: chess timer.
Rules: http://vk.com/topic-59561616_30971585

Tournament Features:
Each match will be broadcast live on the channel http://heroes3.tv/twaryna. Tournament commentator: twaryna + guests. Stream announcements will be in this thread.

Prize Pool: 20000 rub.
Prize distribution: 10000 rub - first place; 6000 rub. - second place; 3000 rub. - third place; 1000 rub. - fourth place.

Tournament host and judge - twaryna (ICQ - 301303816, Skype - ТварЫна). Assisted in judging by Dirty_Player (ICQ - 408722873)

The tournament is invitation-only; no registration. Participant list: Amiloo, Dirty_Player, Gomunguls, HellLight, KobRa, Maretti, Pit for LM, =Stinger= (substitutions possible at the organizer's discretion).



Rules for Heroes III - Horn of the Abyss Online Games

General rules for all templates.

1. Restarts.
In the situations described below, players must/may start a new game with map regeneration.

1.1. Mandatory restart. A mandatory restart must be taken. Immediately after game generation, players must check for grounds for a mandatory restart and are required to take one within 1 minute in cases where:
- a player or the computer is missing a starting castle;
- no roads lead out of the starting castle;
- ГО generated right next to the starting castle (such that it is impossible to exit or enter the starting castle without a battle with ГО).

1.2. Restart on first encounter up to 115-116-117 inclusive for fast-medium-slow roads respectively.
An encounter is considered direct contact between players, i.e., any battle between them (battle between any heroes, battle with the opponent's castle garrison or mine).
If an encounter occurs within the specified timeframe, either opponent has the right to demand a restart immediately after it.
If both players agree to continue the match, the game continues. Subsequent encounters in this generation occurring within the specified timeframes are not grounds for a restart.
After the first encounter restart, the timeframe for taking a repeat restart is reduced by one day, i.e., the second encounter restart is taken up to 114-115-116 inclusive for fast-medium-slow roads respectively. The timeframes for the third and all subsequent encounter restarts are reduced by another day, i.e., up to 113-114-115 inclusive for fast-medium-slow roads respectively.

1.3. Subjective restarts.
Each player has the right, without explaining reasons, to take a restart/restarts no later than the end of their turn on the corresponding day. It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).

1.4. Restart at the request of a player whose only road leads into ГО (for templates 2SM4d(3), Jebus Cross, Balance, Nostalgia). Taken on the day this fact is discovered, but no later than 115.
If subjective restarts remain, a subjective restart of the player's choice is spent (e.g., on 114 one can take a remaining 111 restart).
If subjective restarts are exhausted and the player discovers that the only road from the starting castle leads into ГО, they have the right to demand an additional restart.

1.5. Restart due to strong block up to 112 inclusive.
A block is a strong guard of something that cannot be destroyed without catastrophic losses in a specific distribution.
The restart is taken at the request of the player holding the block if it is impossible to bypass the block, which cuts off the castle from the main part of the starting zone, leaving no possibility for development up to the block.

If subjective restarts remain, a subjective restart of the player's choice is spent (i.e., on 112 one can take a remaining 111 restart).
If subjective restarts are exhausted, the player has the right to demand an additional restart.

2. Permitted Actions, Prohibitions and Restrictions

2.1.1. On all templates except XL+U size templates, red-rush is prohibited: the player playing as red is forbidden from attacking on the first day of the week with growth purchased that day:
a) the blue castle (even if the castle is unguarded);
b) blue heroes or guarded mines, if the presence of growth may affect the outcome of the battle or losses in the battle for either player.
Clarification 1. The following are not considered growth and can be used without restrictions:
- troops not purchased last week;
- troops from neutral cities and villages captured on that day;
- troops arriving with purchased heroes and heroes from liberated prisons;
- troops from external dwellings ("caches") and troops from Summoning Portals;
- troops from Pandora's Boxes, Griffin Conservatories, Poison Snake Hives, Seer Huts, Refugee Camps.
Clarification 2. Upgrading any troops is permitted.

2.1.2. The concept of red-rush is not applicable when the opposing players' heroes end up on different sides of the Monolith/Portal or Underworld Gates during an attack, if red cannot see where the blue hero is standing.

2.1.3. When it is impossible to distinguish old troops from growth troops (in case they were merged at a hero or in a castle), it is assumed that growth dies in battles with neutrals.
Until growth has been mixed with old troops, it is considered growth, regardless of losses to the old army.
/For example, if 4 Cavaliers were purchased on 121 to join 2 existing ones and 3 Cavaliers were lost in a battle with neutrals, then when attacking the opponent, two Cavaliers can be used, and one should be dismissed / left in the castle / transferred to another hero. But if the old army suffered losses of one Cavalier on the way home, and only after that mixed with growth, then when attacking the opponent, only one Cavalier can be used./

2.1.4. In a game involving more than two human players, the rule applies sequentially to other colors (blue-rush, tan-rush ...).
In games with alliances, an ally's growth is also understood as growth.

2.2. Hit-and-run is prohibited: Your hero attacking an opponent's hero has no right to retreat in the first round of battle if they cast any magic. This prohibition does not apply to the defending hero.

2.3. Taking monsters wishing to join is prohibited. You must either kill them or let them escape.
Diplomacy is permitted only for reducing the cost of same-side bribes and lowering the required level for access to the Library of Enlightenment.

2.4. Dimension Door spell:
- on all templates except XL+U size templates, can be used by each hero no more than 1 time per day;
- on XL+U size templates, can be used by each hero 2 times per day with expert air magic.

2.5. Transitions between zones.

On all templates except XL+U size templates:
2.5.1. To pass from one zone to another through a specific passage, it is necessary to eliminate the guard of that passage. If there are several guards at the passage, destroying any one of choice is sufficient.
2.5.2. If the guard of the passage between zones is shifted deep into the neighboring zone, passing into that zone is permitted for its elimination. In the presence of several passage guards, passing into the neighboring zone to eliminate any guard of the player's choice is permitted. Elimination of the guard in these cases must be the first action in the new zone.
2.5.3. It is permitted to enter a neighboring zone without breaking through the passage guard to visit an object belonging to the zone where the player is currently located.
2.5.4. When passing through a Monolith/Portal or Underworld Gates, it is sufficient to eliminate the guard at the entrance.
2.5.5. In the absence of a passage guard, free movement from zone to zone is permitted.
2.5.6. It is permitted to enter neighboring zones using Angel Wings, Dimension Door and Fly spells without destroying the guard.
2.5.7. Passing by passage guards without destroying them is permitted if
- the player has already passed through this passage themselves (i.e., destroyed one of the guards);
- the player saw an opponent destroy one of the guards or pass through this passage;
- there is any other indisputable evidence that the guard was destroyed.

On XL+U and Diamond size templates, it is always permitted to pass from one zone to another without breaking shifted guards.

This rule applies only to guards of passages between zones. Bypassing object guards is permitted by any means available in the game.

2.6. Assembling the Cloak of the Undead King artifact set is prohibited. All other artifact sets may be assembled.

2.7. Actions not prohibited/restricted by these rules are permitted.

3. Fair Play
The most important point: players must play fairly and respect each other.

3.1. Using cheat codes, unauthorized programs, or bugs resulting from the use of additional programs and files during a match is prohibited.
3.2. No one except the judge/tournament host has the right to open save files of an unfinished match, and only in the event of a disputed situation in the match. For this purpose, it is recommended to set passwords on saves at the start of the game (function available in HD-mod). If there is no connection with the judge/host at the moment a dispute arises requiring the opening of save files, the match must be interrupted and saved by both participants until contact with judges is established.
3.3. Viewing the hero's skill tree via software tools is prohibited (equated to maphack).
3.4. Opening the map on which the game is being played in the editor before the end of the match is prohibited.
A match is considered finished when one player has completely destroyed the second or one of them surrenders, which must be reported separately. Only after this is it permitted to open save files and view the map in the editor.

3.5. When playing with passworded saves, players are required to:
- provide their password to the opponent(s) immediately after the game;
- provide the password for an unfinished match upon request of the tournament host/judge in the event of a disputed situation.

4. Miscellaneous
4.1. If a "stalemate" situation occurs in battle, the attacking player must retreat.
Example: during the battle, the attacker has 100 Dwarves left, and the defending hero has 1 Serpent. The 100 Dwarves cannot catch up to the Serpent. In this case, the attacker with 100 Dwarves must retreat (or pay a bribe). If someone is wearing Shackles of War, it is necessary to load the last saved game, repeat all moves exactly as they were made before this battle, and dismiss the troops that were killed during this battle. Then the player who was wearing the Shackles of War must remove them, and the attacker must attack and flee/pay a bribe.

4.2. If a disconnect (desync) occurs during the game, the player whose turn it was saves the game. Then they load from this save file and continue. Alternatively, they load the autosave of the player who was inactive at that moment. If the connection was lost during a battle, after loading all battle moves are repeated as closely as possible to those before the disconnect.

Map setting options, additions, and rule differences for popular templates.

Descriptions and text files for templates, as well as information on how the random map generator works, can be found here: /topic/6313/
It is recommended to adhere to the general rules set out above, with individual differences for each template.

1. Template 2SM4d(3):
Map setting options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%; turn time limit – 6 minutes, with chess timer - (16:00+06:30+01:00).

2. XL+U size templates: 8mm6/8mm6а, 8xm12/8xm12a, 8xm8/8xm8а, 6LM10/6LM10a, Spider:
Map setting options: map size XL+U, players – 2; computers – 6; teams – 0; no water; strong monsters; difficulty 160%, turn time limit – 8 minutes, with chess timer - (21:00+08:00+01:15).
Additionally:
- Restart on slow roads. Taken at the request of at least one opponent immediately after map generation.
Clarification:
Red-rush is permitted.
Bypassing any guards without breaking through is permitted.

3. Template Jebus cross:
Map setting options: map size XL-U, players - 2, computers – 0; teams – 0; no water, strong monsters, difficulty 160 %, turn time limit – 10 minutes, with chess timer - (24:00+08:30+01:30).
Additional restarts:
- Restart on slow roads. Taken at the request of at least one opponent immediately after map generation.
- Mandatory restart if a player has no ГО at all between their starting zone and the center, i.e., there is no ГО on any passage to the center. Taken on the day this fact is discovered.
- Mandatory restart if a player has no single passage from their starting zone to the center. Taken on the day this fact is discovered.
- Restarts at the request of a player who:
a) lacks ГО in the passage through which the road leads to the central treasure zone;
b) lacks a road to the central treasure zone,
taken on the day these facts are discovered. If subjective restarts remain, a subjective restart of the player's choice is spent (i.e., on 124 one can take a remaining 111 restart). If subjective restarts are exhausted, the player has the right to demand an additional restart.
Additional rules for transitions between zones:
- To exit your zone into the central treasure zone (zone 5), as well as to pass from the central treasure zone to other zones, it is necessary to break through the corresponding ГО. Using bugged passages between the central treasure zone and a specific zone is prohibited until the ГО between these zones has been broken.
- Passing via bugged passages between two zones 1-4 is only permitted if the ГО between the central zone 5 and both of these zones have been broken.
- Transition between zones using the Angel Wings artifact and Fly and Dimension Door spells is permitted:
a) between any of zones 1-4 and the central zone 5, if the ГО of any passage between the corresponding zones has been broken;
b) between two zones 1-4, if the ГО between the central zone 5 and both of these zones have been broken;
c) in cases of several ГО for one passage - to approach the ГО chosen by the player, while the first action in the new zone must be the elimination of this ГО.

4. Templates 2sm2с, Balance(200), skirmish at 200% difficulty:
Map setting options: players – 2; computers – 0; teams – 0; map size M; no water; medium monsters; difficulty 200%; turn time limit – 4 minutes, with chess timer - (08:00+04:00+01:00).
Castle and bonus selection is random.
Additional restarts:
- Restart for generations with identical castles. Taken at the request of at least one opponent immediately after map generation.
- Restart on Balance template at the request of a player who lacks a road to their home village.
- Restart at the request of a player whose stone or wood mine, or on the Balance template - home village, is guarded by monsters of level 3 and above or level 2 archers.
Additional rules.
- After each subjective restart, players swap colors.
- Passing from one zone to another via bugged passages is prohibited.
- Using the Trading Post is prohibited.
- Using Fly, Town Portal, Dimension Door spells, as well as the Angel Wings artifact, is prohibited.
- Heroes Solmyr, own-name Dimir and Aislin can use their signature spell against opponent heroes only in cases where:
a) the player has built a level 4 Mage Guild in one of the cities or captured a city with a built MG4. If your castles do not have the corresponding MG level, you must fully build MGs of all levels in any two castles that belong to you.
Visiting these castles with a hero is not mandatory. It does not matter whether the castles with built MG levels are subsequently controlled.
c) if the corresponding spell was obtained by any of your heroes in a Pandora's Box (even if this hero does not have sufficient wisdom skill to learn this spell);
d) if a Magic Book of the required element is found.

5. Template Mini-Nostalgia:
Map setting options: map size L+U; players – 2; computers – 6 (or 0 - in which case neutral castles will be used instead of computer players); teams – 0; no water; strong monsters; difficulty 160%; turn time limit – 8 minutes, with chess timer - (19:00+08:00+01:15).
Castle selection. Players choose their castles and colors via standard draft. Then they choose castles for the computer players - their immediate neighbors on the template: red chooses castles for brown, orange, and green, and blue for light blue, pink, and purple. Castles for computer players are chosen by human players alternately one by one from the list of remaining castles. The player who drafted castles first starts choosing. All starting castles must be different. Before starting, the player creating the game assigns the chosen castles to the computer players.
Additionally:
Passing by a shifted ГО is prohibited. Passing by shifted guards of other passages between zones is permitted.

6. Template Diamond:
Map setting options: map size L+U; players – 2; computers – 6; teams – 0; no water; strong monsters; difficulty 160%; turn time limit – 8 minutes, with chess timer - (19:00+08:00+01:15).
Castle selection. Players choose their castles via standard draft. After this, players cross out one castle each from the remaining eight that will not participate in the game. The player creating the game assigns the other six castles to computer players in any sequence. All starting castles must be different.
Additionally:
Restart on slow roads. Taken at the request of at least one opponent immediately after map generation.
Bypassing any guards without breaking through is permitted.
In reply to =Stinger=
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11 years ago
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Thanks to everyone for yesterday’s stream, to the players and commentators, and to the chat. It was very interesting! :D
In reply to =Stinger=
11 years ago
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=Stinger=
24.03.2015 =Stinger= (Red, Stronghold, Gretchen, Gunnar) def Maretti (Blue, Rampart, Kyrie, Kyrie) Jebus Cross 142

Another 12-hour game happened. I took all restarts.
First one on 111, second 112 - respawn with a Dragon Utopia, taken with an external dwelling of bears on 111, and I also freed Tyraxor from prison at level 5 with logistics and pathfinding, but the respawn had no objects and it wasn't particularly clear if there was money.

I won't describe the bugged generation, but overall everything was good there, by 112 Crag was already level 10, there's an external bear dwelling, a utopia, 3 Griffin Conservatories, and a КЗ behind the sharpshooters, but Maretti has no road to ГО. Technical restart.

Average roads generated, to Maretti's delight, but I have Gunnar in the tavern and stables in front of the castle. On the first day I discovered three "Zephyrs" near the castle, a Conservatory, and a Dragon Fly Hive. On 112 I freed Luna from prison at level 5 with expert fire and air magic; she was supposed to take a checked minimal-conservatory and easily gather the "Zephyrs" with wall without losses.
But something went wrong, because I forgot she was on a single goblin, not on the usual faeries, and I couldn't take the conservatory without losses. I ran away from it and decided to take the conservatory with Gunnar; the scout hero next to him would go take the external bear dwelling with the leftovers. Luna stopped by the first "Zephyr".
In the end, by week 1 I took 2 external bear dwellings, gathered 20 cyclopes, found 4 Dragon Fly Hives, a Red Tower, Shackles of War, a Red Ball, and 2 components for the new Ogre's artifact combo.

Luna on an angel runs toward the Dragon Utopia, which consists of Hydras and 100+ greater Minotaurs.
I only left on 124 because I couldn't transport the gold earlier.
Gunnar took the Red Tower and visited stables, also took a Pandora's Box for 20K gold and an empty Pandora's Box, Gretchen took the Golden Bow, another "Zephyr", and the maximum Dragon Fly Hives.
I lost troops here and there, but nothing too critical.

Before leaving, I took a Vampire Mansion with a scout hero, there were another minus 2 bears, but I wasn't too upset since I couldn't upgrade them anyway, but the mansion gave a Tunic +4 to spell power; I only needed to find the Club +5 for the combo.

124 - I break into the Dragon Utopia with Luna, struggle with Gunnar and Gretchen, and run out into the center. Immediately to the right is a passage to the Inferno respawn; further along the road, Black Dragons guard the sought-after Club +5, a Medal of Diplomacy, and a Dragon Fly Hive. Bone Dragons nearby guard a Pandora's Box with 25 greater Demons, and since I took another Pandora's Box with 25 Demons earlier, I attack 10-19 Black Dragons. I sacrifice all the Demons there and send Luna to the respawn to burn the Nagas for the Shield +5 for the combo.

125 - I run with Gunnar along the path into the center, with reveal I see the road is crooked and long, and halfway it runs into a block of Titans and Black Dragons on swamp neutral terrain. I break through the Black Dragons and was already planning to run into that respawn, but I spotted a +5 All artifact behind Devils and a Griffin Conservatory behind 20+ Bone Dragons. I decided to take the +5 Sword and stopped in front of the Dragons waiting for delivery of the Shield +5 for the combo.
But on my turn, Maretti attacks me with a superior army; I kill his grand creatures, half the horses, and some Wyverns, and flee without paying ransom because I have no money.
Everything is grim, I only have 3 Phoenixes available, no money, the passage to the nearby Inferno respawn is guarded by a front of Enchanters, and even the completed combo doesn't help.

And then Gretchen enters the arena, who, thanks to expert pathfinding and basic logistics, while boosted on a Phoenix, runs onto the swamp neutral with the combo, 3 Phoenixes, and 25 dogs from the Pandora's Box.
Gunnar, meanwhile, pulls a "feint", buys himself back from the central town, and runs into Maretti's vision range. That way I wanted to distract him from going to the swamp respawn and buy himself back on tactics.
I hope Maretti doesn't have scouting and didn't notice this move, and also that he'll be afraid to fight the Titans and scout that respawn.
It all worked out. Maretti chased Gunnar, who, after buying himself back, bought himself back into the dungeon captured by Gretchen on the swamp respawn.
From there, maximum scouting of the respawn, while Kyrie was out of vision range - apparently clearing the center. I find a Utopia, 2 Griffin Conservatories for only three Angels, a +12 to spell power, and a Shield +4 All.
Maretti sent his two scouts to this respawn, but I managed to kill them with the Shackles and the combo, deliberately revealing myself so he'd think ten times before making contact.
Also an important point: I dug up Alamar with Resurrection, and Luna has expert literacy; having learned Resurrection, I take the Utopia. From the useful items, I get a +3 All necklace, and now I have money.
Scouts revealed a Dragon Fly Hive and a "Zephyr" below the Dungeon. Where there was one "Zephyr", there turned out to be 2 more, and I formed a decent stack of Cyclopes - about 30.
During this time, Luna sits in the dungeon, replenishes mana, Kyrie flies to the dungeon and kills the scout. I bring the army to Luna, equip the Cape of the Seas, and attack with the goal of paying ransom and transferring the army to Gunnar to develop the Inferno respawn.
Gunnar bursts into the Inferno respawn and immediately at the entrance there are 3 Utopias near the castle.
I take the Inferno town, buy Luna there and take the first Utopia for her.
They give Wings. In the second Utopia, they give the long-awaited КЗ and a Cap of +5 Magic. In the third, they give something for stats.
Meanwhile, Kyrie jumps and runs around the +2 All stat boosters and takes over my already insignificant towns.
On 141, Kyrie took my small Dungeon town from me, where he stopped.
I upgrade the bears, take the artifact for neutral morale, and attack.
After an Imp butting for 3K HP into 8 Angels, the opponent surrenders.
Thanks for the game!

Added after 1 minute


After Twitch went down, I streamed on GG

Thanks, Tyom, great game.
In reply to twaryna
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11 years ago
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What is that item with a +5 mace?
In reply to Сатир
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11 years ago
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Satyr
What about the artifact with a +5 club?
Iron Fist of the Ogre.
Type: Relic.
Assembled artifact. Components: Club of the Savage Ogre, Shield of the Furious Ogre, Breastplate of the Cyclops King, and Crown of the Great Sorcerer.
Worn in the right hand (also blocks the slots for the left hand, body, and head).
Price: 20000.
At the start of the battle, it casts the spells Haste, Bloodlust, Fire Shield, and Counterspell (expert level) on all friendly units for 50 rounds.
Component effects: Increase the hero's attack and defense by 5, and magic power and knowledge by 4.
In reply to =Stinger=
11 years ago
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=Stinger=
Another 12-hour game happened. I took all restarts.
First one at month 1 week 1 day 1, second at month 1 week 1 day 2 - a respawn with a Dragon Utopia, taken with an external dwelling of bears on 111, and I also pulled Tyraxor level 5 from a prison with logistics and pathfinding, but the respawn had no objects and there wasn't much visible gold.

I won't describe the bugged spawn, but overall it was all good - on 112 Crag was already level 10, there's an external dwelling of bears, a Utopia, 3 Griffin Conservatories, and a КЗ behind the sharpshooters, but Miretti has no road to ГО. Technical restart.

The middle roads generated, to Miretti's delight, but I had Gunnar in the tavern and stables in front of the castle. On the first day I spotted three "Zephyrs", a Griffin Conservatory, and a Dragon Fly Hive near the castle. On 112 I freed Luna level 5 from prison with expert fire and air magic; she was supposed to take a verified minimal Griffin Conservatory and easily gather the "Zephyrs" without losses using wall.
But something went wrong because I forgot she was on a single goblin, not the usual fairies, so I couldn't take the conservatory without losses. I fled from it and decided to take the conservatory with Gunnar; the scout hero next to him would go take the external dwelling of bears with the leftovers. Luna stopped at the first "Zephyr".
In the end, by week 1 I took 2 external bear dwellings, gathered 20 cyclopes, found 4 Dragon Fly Hives, the Red Tower, Shackles of War, the Red Ball, and 2 components for the new Ogre's Club of the Ogre artifact set.

Luna on an angel runs to ГО, which consists of Hydras and 100+ Minotaurs.
I only moved out on 124 because I couldn't deliver the army earlier.
Gunnar took the Red Tower and visited stables; he also took a Pandora's Box with 20K gold and an empty Pandora's Box; Grechka took the Golden Bow, another "Zephyr", and max Dragon Fly Hives.
I lost troops here and there, but nothing too critical.

Before moving out, I took a Vampire Mansion with a scout hero - that cost me another 2 bears, but I wasn't too upset since I couldn't upgrade them anyway; however, the mansion gave a Tunic +4 to spell power, I just needed to find the Cudgel +5 for the artifact set.

124 - I break through the ГО with Luna, smash into it with Gunnar and Grechka, and run into the center. Immediately to the right is a passage to the Inferno respawn; further down the road, Black Dragons guard the desired Cudgel +5, a Medal of Diplomacy, and a Dragon Fly Hive. Bone Dragons nearby guard a Pandora's Box with 25 Pit Fiends, and since I had already taken another Pandora's with 25 demons, I attack 10-19 Black Dragons. I sacrifice all those demons there and send Luna to the respawn to burn nagas for the Shield +5 for the artifact set.

125 - I run Gunnar along the path into the center; with view spell I see the road is crooked and long, and halfway it hits a block of Titans and Black Dragons on a dirt wasteland neutral area. I break the Black Dragons and was already planning to run into that respawn, but I spotted a +5 all around artifact behind devils and a Griffin Conservatory behind 20+ Bone Dragons. I decided to go for the +5 sword and stopped in front of the dragons waiting for delivery of the Shield +5 for the artifact set.
But on my turn, Miretti attacks me with a superior army; I kill his grand elves, half of his unicorns, and some wyverns and flee without ransom because I have no gold.
Everything is sad - I only have 3 Phoenixes, no gold, the passage to the nearby Inferno respawn is guarded by a pack of Enchanters, and even the completed artifact set doesn't help.

And then Grechka enters the arena - thanks to expert pathfinding and basic logistics, boosted on a Phoenix, he runs onto the dirt wasteland neutral area with the artifact set, 3 Phoenixes, and 25 Hell Hounds from the Pandora's Box.
Meanwhile, Gunnar pulls a "ear feint" - buys himself back from the central town and runs into Miretti's visible area. This way I wanted to distract him from heading to the dirt wasteland respawn and ransom with tactics.
I hope Miretti has no scouting and didn't notice this move, and also that he'll be afraid to hit the Titans and scout that respawn.
And that's exactly what happened. Miretti chased Gunnar away, who after ransoming bought himself back in the dungeon captured by Grechka on the dirt wasteland respawn.
Next - maximum scouting of the respawn, while Kyrre was out of sight - apparently clearing the center. I find a Utopia, 2 Griffin Conservatories for just three angels, +12 spell power, and a Shield +4 all around.
Miretti sent two of his scouts to this respawn, but I managed to kill them with the Shackles and the artifact set; I deliberately revealed myself so he'd think ten times before making contact.
Also an important point - I dug up Alamar with Resurrection, and Luna has expert literacy; after studying Resurrection, I take the Utopia. It gives a useful +3 all around necklace, and now I have gold.
Scouts revealed a Dragon Fly Hive and a "Zephyr" below the Dungeon. Where there was one "Zephyr", there turned out to be two more, and I built up a decent stack of cyclopes - about 30.
At this time Luna is sitting in the dungeon, replenishing mana; Kyrre flies to the dungeon and kills a scout hero. I bring the army to Luna, equip the Cape of Silence, and attack with the goal of ransoming and transferring the army to Gunnar to take over the Inferno respawn.
Gunnar bursts into the Inferno respawn and immediately at the entrance - 3 Utopias near the castle.
I take the Inferno town, buy Luna there, and take the first Utopia with her.
They give Wings. In the second Utopia, they give the long-awaited КЗ and the Pendant of Total Recall for 5 magic schools. In the third Utopia, they give something for stats.
Meanwhile, Kyrre hops around +2 all around stat boosters and takes my already meaningless towns.
On 141 Kyrre took my Dungeon village from me and stopped there.
I upgrade bears, pick up the artifact for neutral morale, and attack.
After an Imp on 3K in 8 angels, the opponent surrenders.
Thanks for the game!

Added after 1 minute


After Twitch's fall, I streamed on GG

I confirm. I could and should have won that game, but I wasnt sharp enough. I made 2 crusial mistakes. First one I was going for boots and thought I was blocked by some flowers, but it turned out it just looked like I couldnt pass. Had I gone there I would have been slightly delayed but I would have gotten both boots and gloves and most likely would have been out at 124 anyway with aprox the same army. 2nd mistake was after the first FB where I didnt kill titans to check if Stinger had moved into a new area. I wanted to avoid the loses, kyrre only had water and no tactics or armor and I just hadnt seen it comming that he had moved in there. Unfortunatly I lacked adv view air. After this I was to slow and lost one day because time ran out. On the other hand stinger did very well to clear the map very fast and the game was lost.

Thanks for playing and good luck in the final.
In reply to Nagan-4
11 years ago
Had slightly slow start with ai flux player giving me some trouble. Quickly took Tower town and decided to build it. Had 2 min cons and one building for giants that gave 3. Took min tope at 132 and got 12 shield and luck moral necless. Took next tope in snow area at 133 that gave soj, bliss and earth book. On the way I had beaten ai green hero that came with severel good arts. Time pressure was massive but I just managed to retreat to town for mana.

Next day opponent came into my area but didnt reach my town. I moved army to scout for a hive, giant building and brown orb. Then took tope in my start area with scout, gave HH and dragon armor and then attacked Gunnar. I had 9 titans, 8 naga Queens, 2 angels, 11 wyvs, and a bit more. Opponent had better army with 13 angels and more but my stats were way better. (40 def vs 7 att) Killed 12 angels with implo and opponent surrendered and Next day gave up. TFP.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Mini-Nostalgia
Game Length
134 days
Game Date
4/6/2015
Reported
4/6/2015 11:19 AM
Rating Impact Archived
Maretti 2013 2022 +9 ↑
HellLighT 1862 1853 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2015 12:06 AM

In reply to Убитый
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11 years ago
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Killed
Please register me for the tournament.
ICQ 699447950
Skype rastaman9072
VK https://vk.com/id180702447
Wait, Gomunguls and Stinger will play soon, and then you can jump on the bandwagon of the winner.
In reply to Dirty_Player
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11 years ago
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First HotA Show-Tournament Final (1st game):
=Stinger= (flux) vs. Gomunguls (cove). Mini-Nostalgia
April 16th at 15:00
http://heroes3.tv/twaryna

Rules for the final match:
The final is played to 2 wins (bo3)
In the first game, the player marked in blue in the table starts with the Cove, and the red player chooses any of the remaining castles. The colors are indicated in the tournament bracket: http://challonge.com/hota
After choosing the castles, the map selection begins.
Maps: 2SM4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 6lm10a, 8xm12a.
Map selection - standard draft, blue starts.
In the second game, the players switch colors.
If the score is 1:1, the third game is played according to the standard rules - draft of castles and maps. Colors - as in the first game.

In reply to twaryna
User Avatar
11 years ago
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twaryna
First HotA Show-Tournament Final (1st game):
=Stinger= (flux) vs. Gomunguls (cove). Mini-Nostalgia
April 16 at 15:00
http://heroes3.tv/twaryna

Rules for the final match:
The final is played to 2 wins (bo3)
In the first game, the player marked in blue in the table starts with the Cove, and the red player chooses any of the remaining Castles. The colors are indicated in the tournament bracket: http://challonge.com/hota
After choosing the Castles, the artifact draft begins.
Artifacts: 2SM4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 6lm10a, 8xm12a.
The artifact draft is standard, with the blue player starting.
In the second game, the players switch colors.
If the score is 1:1, the third game is played according to the standard rules - draft of Castles and artifacts. The colors are the same as in the first game.

I wish it was a little later... I want to watch, but the time...
In reply to twaryna
User Avatar
11 years ago
Auto-translated
twaryna
First HotA Show-Tournament Final (1st game):
=Stinger= (flux) vs. Gomunguls (cove). Mini-Nostalgia
April 16 at 15:00
http://heroes3.tv/twaryna

Rules for the final match:
The final is played to 2 wins (bo3)
In the first game, the player marked in blue in the table starts with the Cove, and the red player chooses any of the remaining Castles. The colors are indicated in the tournament bracket: http://challonge.com/hota
After choosing the Castles, the artifact draft begins.
Artifacts: 2SM4d(3), Diamond, Mini-Nostalgia, Jebus Cross, 8mm6a, 6lm10a, 8xm12a.
The artifact draft is standard, with the blue player starting.
In the second game, the players switch colors.
If the score is 1:1, the third game is played according to the standard rules - draft of Castles and artifacts. The colors are the same as in the first game.


April 16.... I'll have to watch the recording of Putin later
In reply to Kilgor
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11 years ago
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What's the problem, where's the ice rink?

Added after 31 seconds
Kilgor
April 16.... I'll have to watch the recording of Putin.

This is a blunder.
In reply to Nagan-4
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11 years ago
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We took all the restarts, a distribution for luck... a hero arrives with sailors and the гг has few oceanids, but everything went well in battles. In the first, I grabbed all the AI cities and the angels' external dwelling; at the start of the second, I ran to my biggest treasure site, found DD, all air magic, and several hives... once cleared, I decided to move troops and go to the Inferno treasure site—oppa. Cassiopeia replenished mana and ran to the tavern, Illor replenishes mana and bursts into the treasure site, but before reaching the city, while speeding up, I catch the Moon with one-hit kills... I attack and a counter-attack follows!
Thanks for the game!
Battle Report Accepted
Причал / Cove Faction Причал / Cove
Касмера / Casmetra Start Hero Касмера / Casmetra
Касмера / Casmetra Main Hero Касмера / Casmetra
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Mini-Nostalgia
Game Length
127 days
Game Date
4/16/2015
Reported
4/16/2015 9:05 PM
Rating Impact Archived
Gomunguls 1903 1914 +11 ↑
=Stinger= 1807 1796 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/13/2015 3:34 PM

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