Posts from Mages vs. Mountain Clans
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As I already said, it's very difficult without good artifacts.
Okay, vampirism and cold might be okay for the endgame... But there are better options, in my opinion. At the very least, it's worth experimenting, because you're losing anyway, so there's no chance of winning by sticking to the same strategy.
Attack is good. It's still worth taking Tactics to disrupt the Dwarf's tactical formation. It's easier to build an effective defense in three lines than in two.
Sorcery is an option. Even if you still choose Light, as I recommend, casting Resurrection and Divine Retribution more often is a good advantage. But you definitely need Education.
So, magic (one skill) + attack + defense + sorcery + education. In my opinion, that's ideal. Defense would be good for effective breaking through, especially with Battle to the Last. BDP + regeneration = death to all living things.
Artifacts: Ring of Speed "22% initiative", Ring of Elementals, Sandro's Cloak, Sar-Elam's Staff, Amulet of Absorption, Golden Horseshoe.
Ment, and when an artifact is destroyed (absorbed), do the troops get resurrected? O_O
Now, hold on, Oshan!
but try VERY hard to get 2 rings with 22% initiative each
I think these 2 rings don't work together (you can have 1 with 20% and the second with 10%).