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Mages vs. Mountain Clans

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Chaos definitely goes in the trash, all of it. The dwarves have the Rune of Elemental Immunity, and besides, with your current stats, Chaos, even without enemy resistances, is equivalent to a mosquito bite. I wouldn't choose Darkness either. Its dragons are resistant to mind control, and all the other units, in my opinion, are not very suitable for mind control and berserkers. And let's not forget the dwarf set. Light or Summoning... Mass Haste, combined with mini-arts for initiative, and rings for initiative, can give you a huge advantage in speed. Dispel will help if the dwarf casts something nasty on you. Resurrection and regeneration, of course. And Divine Vengeance will hit hard at these stats, much harder than Chaos. Regarding Summoning: I just love this school, and I consider it more or less universal for anyone with high magic skills. In particular, the scholars have many archers, and it's always good to phantom them. Elementals, phoenix... a useful school. But in this situation, I think Light is even better. Why am I offering an alternative? I believe that one school is better than two. There are too many useful skills in the game, and when studying two schools at once, something will suffer. What skills do you take, by the way?
 

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