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12 years ago
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The time has come and so... drumroll... the qualifying tournament for FB-8 is declared open :smile44:

I. Regulations and Deadlines

The qualifying tournament will be held using the "Swiss" system

Start of the tournament: April 1, 2014; registration until March 29, 2014 inclusive

Time limit per round: 2 weeks - technical losses will be assigned without regard to opinions or authority (the sole exception is CIS-14 in Minsk)
Players have the right to arrange a convenient time among themselves, but if an agreement cannot be reached, the critical time for playing is the night from Saturday to Sunday of the first week. (if the game was not completed in one session, then during the second week). In case one player fails to show up at the set time, the other must write to the organizer or one of the judges, and when the tech result is assigned, this will be the main argument.
This clause is not subject to discussion.

7 players advance to the final stage.

II. Rules and Templates.

1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0); by mutual agreement, WT or any other version of HOMM3.

3.The template for each round will be determined as follows - during registration, each participant must indicate 5 favorite templates; from all these templates, 9 will be selected (depending on the number of participants and the number of rounds, respectively). Then the selected templates are randomly "shuffled" and a list is compiled (e.g., 1-2sm4d3, 2-mininoszta, 3-Jebus Cross, 4-skirmish, etc.). In the 1st round, players ban templates that "came up" under numbers 1, 2, 3 (i.e., banning occurs from 2sm4d3, mininoszta, and Jebus Cross). In the next round, banning occurs from templates 2, 3, 4 (mininoszta, Jebus Cross, skirmish), etc. In the last 7th (9th) round, banning will occur from templates 7 (9), 1, 2. Red starts the ban

4. Town selection: standard ban. Blue starts the ban. Colors are determined during the draw and do not change with restarts.

A win awards 1 point, a draw 0.5, a loss 0.
The winners, and accordingly those who qualify for FB, will be 7 people.
The winner is determined by the total number of points scored. In case of a tie in points, additional tiebreakers apply.
1) Buchholz Coefficient
2) Head-to-head result

III. Organizational Matters
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for Organizing, Conducting, and Participating in Tournaments.
3. Tournament Host: zloi_romantic (296524052)
Tournament Judges: Pit for LM (471401475), Dirty_Player (ICQ 408722873).
4. For each game played, participants must submit a report and confirmation.
5. Saves of all games must be kept until the end of the tournament and presented at the first request of the tournament hosts or any AC member.
6. Regarding controversial issues, if any arise, please discuss them outside the forum. To resolve them, contact the host or a tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, then the judges will be guided by basic logic and gaming ethics.
7. All tournament games count towards the season rating. Reports and confirmations are written in this thread and will be copied to the "Game Reports and Confirmations Online" thread. I.e., there is NO need to duplicate reports in the seasonal thread.
8. The final part of the tournament will be held using a round-robin system.

IV. Participants
1. Experienced players from HW and other gaming resources are invited to the tournament.
2. Newcomers who have shown good results are allowed (applications will be considered on an individual basis).
3. Newly registered players are not allowed to participate in the tournament (exception: active players from other gaming resources; applications will be considered on an individual basis).
4. Players who have a BWP are not eligible to participate in the tournament. If any player is awarded a BWP during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "ditched" tournaments may be rejected.
6. The organizers reserve the right to refuse a user participation in the tournament without publicly explaining the reasons.
7. The Winner and 2nd-3rd place finishers of the FB-7 tournament are NOT allowed to participate in the qualifiers.
8. The tournament application must include:
- 5 most favorite templates
- convenient time for playing

9. Players Gomunguls, Aya, Maretti advance to FB-8 without a qualifier, while players Piterius and LeBron have a bonus of a byeslot for 1 round (if, of course, they wish to participate)

The randomizer arranged the templates as follows
1-2sm4d3
2-Spider
3-skirmish (played according to OFB rules, i.e., with a town ban and no color change, but by mutual agreement you can play according to seasonal rules, i.e., allrandom)
4-6lm10a
5-JC
6-8mm6a
7-anarchy
8-diamond
9-Mini nostalgia

Thus, in the 1st round Red starts the ban from templates - 2sm4d3, Spider, skirmish
In the 2nd round, the ban proceeds from templates Spider, skirmish, 6lm10a
In all rounds, Red starts the template ban

I repeat for everyone - if you have a problem with your opponent (cannot find a common time, being ignored, etc.), write to me on ICQ - we will sort it out
Draw
In reply to Nestor86
12 years ago
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In my opinion, we need to somehow legitimize and popularize the game with a longer timer, because what some players are doing now is just ridiculous (I myself often have to adjust my moves on XL+U and standard 24(16)+8+1).
In reply to theShevanesian
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12 years ago
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theShevanesian
In my opinion, we need to somehow legitimize and popularize the game with a longer timer, because what some players do is just ridiculous (I also have to adjust my moves frequently on XL+U and standard 24(16)+8+1).
My IMHO, 16:8:1 is enough for XL+U; I can even accumulate resources on it, even considering that I'm streaming. If you accept timers longer than 30 minutes at the start, I think it's better to play on the classic timer. But here's what's objective: with chess, by week 3-4, you can really accumulate a timer (on the one I mentioned), but on the classic, at the same time, if you have 2 heroes with control, consider that 1 of them will constantly be unable to reach the destination.
Really helps to plan your move during the break; I recommend it to everyone, and it also shows respect to your opponent, because some people like to just mess around... ))
In reply to Toganash
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12 years ago
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Toganash
In my opinion, 16:8:1 on HL+U is sufficient; I manage to accumulate enough resources even while streaming. If you consider using longer timers than 30 minutes at the start, I think it's better to play on the classic timer. But objectively: with chess, by week 3-4, you can realistically accumulate a timer (on the one I mentioned), but on the classic timer, at the same stage, if you have 2 heroes with control, consider that 1 of them will constantly not reach the destination.
Calculating the move during the break really helps; I recommend it to everyone, and it also shows respect to your opponent, because some people like to waste time... ))
I agree. For example, we're currently playing 8mm6a with a Medium save of 146.
201539747 July 28 at 4:12 AM:
I'll save at the end of my turn.

Medium_new July 28 at 4:17 AM:
Okay.

201539747 July 28 at 4:25 AM:
Ready, 1 hour and 20 minutes left.

Medium also has a sufficient timer of 40+ minutes.
In reply to BISHOP
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12 years ago
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BISHOP
I agree. For example, we're currently playing 8mm6a with a Medium save of 146
201539747, July 28 at 4:12:
I'll save at the end of my turn.

Medium_new, July 28 at 4:17:
Okay.

201539747, July 28 at 4:25:
Ready, 1 hour and 20 minutes left.

Medium also has a good amount of time left, 40+ minutes.

I disagree. ))
Instead, tell me how you managed to get such a "perfect" draw? ;)
In reply to KobRa_RR
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12 years ago
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KobRa_RR
I'm downvoting this.
Instead, tell me how you managed to get such a "fitting" draw? ;)
Well, it's like in soccer, the score is tied, and the time runs out ;)
In reply to Toganash
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12 years ago
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Toganash
In my opinion, 16:8:1 on HL+U is sufficient; I manage to accumulate enough time even while streaming. If you consider using longer timers than 30 minutes at the start, I think it's better to play on the classic timer. But objectively: with chess, by week 3-4, you can realistically accumulate enough time (on the one I mentioned), but on the classic timer, at the same stage, if you have 2 heroes with control, consider that 1 of them will constantly run out of time.
Calculating your moves during the break really helps; I recommend it to everyone. This also shows respect to your opponent, as some people like to waste time... ))
I agree; with 16+8+1, I accumulate an hour of time by week 3.
In reply to KobRa_RR
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12 years ago
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KobRa_RR
I'm downvoting this. ))
What's so bad about it? Did you forget how to play after 4 minutes?:D
In reply to BISHOP
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12 years ago
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BISHOP
Well, it's like in soccer, the score is tied, and the time is up ;)
So, do you have the saves? :rolleyes:
In reply to Sanin
12 years ago
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That's exactly the point – the timer accumulates at first. But when it's time for a long, strategic game with multiple heroes, focusing on control and building up power, it starts to decrease rapidly because, at this stage, turns of 20-30 minutes are not uncommon. Late-game play is, of course, one of the components of the game, but a short timer severely limits it. Ah, if only there was a timer like (6+2n)+8+1, where n is the week number).

I understand that there are slow players and those who deliberately slow down the game and get on people's nerves, but ideally, if two respectable players are playing, I wouldn't want the outcome of the game to be influenced by timer-related stress.
In reply to Toganash
12 years ago
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Got a crappy respawn, bad second-tier units and terrible exits, but thanks to the army being replenished with skeles and getting beaten up in Dragon Utopia, while the opponent with his superior power was never allowed to get crashar and cloak, I managed to turn the tide of the encounter in my favor.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Сандро / Sandro Start Hero Сандро / Sandro
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
214 days
Game Date
7/28/2014
Reported
7/28/2014 9:57 PM
Rating Impact Archived
Palach HP 1688 1700 +12 ↑
MrP1nchy 1610 1598 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/29/2014 1:01 AM

In reply to Palach HP
12 years ago
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Palach HP
I got a crappy respawn, bad secondaries, and terrible exits, but thanks to the fact that my army was replenished with skeles and I dealt some sweet damage in Dragon Utopia, while the opponent with his superior power was never given crashar or cloak, I managed to turn the tide of the encounter in my favor.
Thanks for the game!

if the 45% rezit had worked in the first round, I most likely would have won... but I couldn't win the coin toss.
Thanks for the game!
In reply to Toganash
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12 years ago
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Once again, I want to point out that thanks to the brilliant assignment of the blue color for template selection and the start of the turn (and on minos, also the initial set of computers), you start the game immediately with -morale; I was lucky that Sanya loves Tazar too much, otherwise I would've been getting hammered... all rests were taken, the average yield turned out to be mediocre, and as for objects, there was only one consulate and a level 2 one at that; because of this, I only entered the treasure zone by the middle of the second turn. It turned out to have a short path and was quite poor in artifacts, but the dungeon one had 4 dragon caches, 3 of which I captured and placed portals in the village and at my own place, + I took 2 KV artifacts, one with 15 minos, another with 15 scorps. By turn 131, I had 9 dragons and flew straight to the central treasure zone, and there... a red orb on the way, and a level 3 Dragon Utopia, the best of all I've ever taken... КВ КЗ ЧАЙНИК!! :smile03: :smile44: , the chain was immediately passed to the home Dragon Utopia, with wings, sphere of earth, and something else. I flew straight to the opponent, quickly seized the castles, but twice guessed wrong about the direction of the treasure zone where Taz resided; because of this, I almost paid for it with the game... but everything ended well, thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Mini-Nostalgia
Game Length
141 days
Game Date
7/23/2014
Reported
7/29/2014 1:18 AM
Rating Impact Archived
HellLighT 1837 1845 +8 ↑
twaryna 1661 1653 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/29/2014 1:40 PM

In reply to злой_романтик
12 years ago
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At first, everything was difficult, there was little money, and there was only one road. I had to avoid the ranged guards, but then things improved, and the external market helped. In the second week, I found a close passage to my opponent. We fought with a few units, and he surrendered, which was probably the right decision, as two days later, Aislin would have attacked, and there would have been nothing to counter her meteorites and a decent amount of mana.
Thank you for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
124 days
Game Date
7/28/2014
Reported
7/29/2014 10:06 AM
Rating Impact Archived
Dima Surmay 1594 1608 +14 ↑
R55Max 1581 1567 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/4/2014 1:54 PM

In reply to Toganash
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12 years ago
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We picked all the rest and went for it. It turned out to be a strange diamond map; both players had very few cities. On week 3, my main opponent captured 2 cities! Since I saw that the opponent had a level 5 spell, I didn't rush to do a Fortress Battle. On week 3, Mephala learned all the air spells, and at the beginning of week 4, I defended the Fortress. On day 146, I equipped Mephala with the Cloak of Resistance just in case, and she attacked Galtran. The combat stats were twice as high for me. At the end of the second round, the opponent wrote "GG."
Thank you for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Diamond
Game Length
146 days
Game Date
7/29/2014
Reported
7/29/2014 12:53 PM
Rating Impact Archived
Roger-ua 1568 1578 +10 ↑
злой_романтик 1439 1429 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/29/2014 2:54 PM

In reply to HellLighT
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12 years ago
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HellLighT
Once again I want to point out that thanks to the brilliant way the blue player is given the choice of template and start of the turn (and on minos, also the initial set of computers), you start the game immediately with -morale; I was lucky that Sanya loves Tazar too much, otherwise I'd be getting crushed... took all the rests, the average yield was okay, only one consulate among objects and a level 2 one at that, because of this I only got into the treasure zone by the middle of the second turn; it turned out to have a short path and was quite poor in artifacts, but the dungeon one had 4 dragon caches, 3 of which I captured and placed a portal in the village and at my own place, + took 2 kv artifacts, one with 15 minos, another with 15 scorps; by turn 131 I had 9 dragons, flew straight to the central treasure zone, and there... a red orb on the way, and a level 3 Dragon Utopia, the best of all I've ever taken... КВ КЗ ЧАЙНИК!! :smile03: :smile44: , immediately the chain passed to the home Dragon Utopia, with wings, sphere of earth, and something else; flew straight to the opponent, swept through the castles in one go, but twice guessed wrong on the direction of the treasure zone where Taz lived, because of this I almost paid for it with the game... but everything ended well, thanks for the game.

I confirm. A difficult game. In the finale, I could have won under certain factors, but it wasn't meant to be. Thanks for the game!

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