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Posts from Mafia 80. Chronicles in Plasticine.

Mafia Closed Topic
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12 years ago
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Number 10, please.
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12 years ago
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9, that's a lot of non-destructive damage!
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12 years ago
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Number 8, if possible.
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12 years ago
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At first, I thought about rolling the dice, but it's number seven.
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12 years ago
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Wow, there's so much here, it's interesting!
Number 4
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12 years ago
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Combobreaker.
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12 years ago
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Patch number 1: the sheep-philosopher has learned to read, as a result of which the vote distribution is now 9-4-1.
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12 years ago
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I can't miss a game with Vespyr, number 14.
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12 years ago
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Did he fall in love or something?

5
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12 years ago
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Rimpel, I thought you were in the army.
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12 years ago
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Lock, I’m actually curious about what prompted you to come up with this idea.
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12 years ago
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Interesting setting. Am I correct in understanding that Windows 2000 might lose its normal (i.e., not requiring additional preparation) kill after the very first night, and that the Mafia has exactly two non-ultimate kills available to them, including the inconsistent Cannon Shot?
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12 years ago
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Interesting setting. Am I right in understanding that Windows 2000 might lose its normal (i.e., not requiring additional preparation) kill after the very first night, and that the Mafia has exactly two non-ultimate kills for everyone, including the inconsistent Cannon Shot?
*nodded* The Mafia needs to rely on provocations, daytime actions, and non-killing NDs, instead of simply shooting everyone.
The Town has every chance to destroy itself (hello, Willie!), the Mafia's task is to help it do so =-)
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12 years ago
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On this resource, similar mafia-style games were played, and sometimes things didn't end too well – random shots killed the mafia's killing roles, and even though half the team was still alive, the town effectively won. I would suggest adding kills without any special features, which are activated after the killing roles die.
And the maniac only has one decent kill, and it's much harder for him to rely on the fact that two teams will kill each other (and not touch him) without outside help.
I perfectly understand the desire to create a game where you have to think very carefully, and not just shoot, I just think it's important to point out that sometimes, due to chance, everything ended very stupidly and without much thought.
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12 years ago
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I would suggest adding kills without any special features, which are activated after the death of the roles being killed.
And the Maniac definitely only has one normal kill, and it's much harder for him to rely on the fact that two teams will kill each other (and not touch him) without outside help.
I perfectly understand the desire to create a game where you have to think very carefully, and not just shoot, I just think it's important to point out the fact that sometimes, due to chance, everything ended very stupidly and without much thought.
Initially, the kill without a special feature was the Bear's "Preventive Self-Defense," but then I thought that a simple ultimate kill would be better. It can be brought back =-)
And the Maniac has a kill after a block and the block itself; if he wants, he can kill independently - it just reduces his potential. I think that a simple kill for Windows 2000 would suit the concept, although you might be right.

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