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Posts from Mafia 78. Battle for the Nile

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12 years ago
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The Great Pharaoh Kahotep, who ruled the state of Ta-Kemet with wisdom and justice for many years, is no longer young, and the construction of his tomb is nearly complete. By right, the throne will be claimed by his eldest son Jabari, who since childhood was prepared to continue his father's work. The youth possesses all the qualities of a good ruler, and Kahotep intended with a clear conscience to pass the crown to him before departing for the kingdom of Osiris.
On one particularly hot day, bad news was brought to the pharaoh. His younger son, Keimnwati, who had never been known for his compliance, conceived an evil plan – to seize the father's throne by force. Dealing with a single rebel and even their army is entirely possible. But the pharaoh was more troubled by the news of prayers and rich sacrifices in the temple of the cunning Seth. For several agonizing days, the entire palace froze in tension, and only the priests of the light gods prayed before the altars around the clock. The waiting was interrupted by a fierce sandstorm that raged for three days and three nights. The Great Nile turned red from the sand; Sebek himself could not calm the waters and vanished into the depths of the river. But worst of all, after the storm, all crops were destroyed, and even the pharaoh lacked clean water.
And when the people of Ta-Kemet fell into despair, the storm ended, Sebek sent clean waters and fertile silt, and Ra majestically sailed in his solar barge across the clear sky. Taking advantage of the calm weather, Kahotep and his wife went out to the people to support them in their difficult hour. It was then, right before the eyes of a crowd of thousands, that a large falcon descended directly from the sun. Circling over the people, it folded its wings and perched on the shoulder of Jabari, who stood nearby. It was hard to ignore such a sign of favor from the light gods – perhaps Ra himself – and the people rejoiced. Now Kahotep could worthily oppose the rebellious son – the prayers of the priests had been heard, and anyone who dared openly attack the legitimate ruler and his allies would inevitably bring upon themselves the righteous wrath of the pharaoh's defenders.
But the treachery and cunning of Seth are not described in legends for nothing. Through trickery and magic, he ensured that Keimnwati and his retinue entered the palace while the light gods noticed nothing. Fortunately, the patron of evil underestimated the vigilance of Horus. Soon all aides knew of the terrible plans. The struggle for the throne has only just begun…
Apophis lay peacefully by the underground Nile, curling its mighty body into enormous coils. Another day was in full swing, and the great serpent was in no hurry. He already anticipated how he would triumph over Ra, smash his solar barge, and swallow him whole. Until now, the great god with his brave assistants had defeated the monster time and again, but Apophis never abandoned hope. This time was no different. But even a giant serpent with divine power knows boredom, and Apophis raised its head to see how the humans lived – those to whom the gods, by some mistake, attach such great importance. Everything went as usual – primitive creatures scurried in the dust. The serpent sighed in disappointment and prepared to nap for a while, but before sleeping, cast a glance at the home of the human leader. It required no great power to identify the presence of gods there, including the hated Horus and Sekhmet. The enemy of the sun quickly realized that this was his chance – Ra would never leave the solar barge, and during the journey along the underground Nile, his guard would be weaker than usual. Of course, one should not forget Selket, Tefnut, and other defenders of the sun, who surely would not surrender without a fight, but for the first time in millennia, Apophis had a chance to plunge the world into primordial Chaos, and the monster did not intend to miss it. Smirking cunningly, the serpent moved toward the palace…


Ra

The solar god, head of all light deities. Every morning he sails in a radiant barge along the celestial Nile, and in the evening, after a long journey, he descends into the underground Nile to rise again in the east in the morning and bestow light upon all living things. He watches over the kingdom of Ta-Kemet, and nothing is hidden from his eyes, but Ra does not leave his barge and only guides the other gods to root out evil and injustice.
Feature 1: cannot be executed.
Feature 2: can only die from Apophis. This removes all remaining protections from him.
Feature 3: cannot be silenced.
Status: good
Type: deity


Kahotep

The great ruler who led Ta-Kemet to wealth and prosperity. He himself is no longer young and has long awaited his meeting with Anubis, but the rebellion of the younger son did not allow the pharaoh to peacefully pass into the next world. Now Kahotep will have to linger in this world to ensure that the throne goes to whom it belongs.
Feature 1: double vote.
Feature 2: protection from the first attack.
Feature 3: knows Userit, can communicate with her.
Feature 4: execution conditions are the same as for deities.
Ultimate action: executes a player at any time of day, reveals himself. Can execute a deity, pierces Apophis's protection, but not Ra's; when attempting to execute Ra, he does not reveal himself, but the ultimate action is still spent.
Status: good
Type: mortal


Userit

The intelligent and perceptive wife of Kahotep. Despite her age, she has retained a majestic beauty. She knows her way around court intrigues, faithfully helps her husband, and raised a worthy heir to the crown.
Feature 1: after Kahotep's death, receives a double vote.
Feature 2: knows Kahotep, can communicate with him.
ND: checks the status of a selected player.
Ultimate action: publishes all check results in the newspaper. Can be used together with a regular ND.
Status: good
Type: mortal


Jabari

The eldest son and heir of Kahotep. Well-educated, virtuoso with weapons, decisive, purposeful, but slightly hot-tempered. He prays regularly to the light gods, despising the cursed Seth. Jabari prays especially fervently to Bastet, but besides sincere veneration for the beautiful goddess, the reason may be a certain pretty and smiling priestess. With a heavy heart, he accepted his brother's betrayal, but does not intend to show him mercy. After dealing with the traitors, he intends to worthily continue his father's work and make Ta-Kemet the greatest power in the world.
Feature 1: receives a double vote after the deaths of Kahotep and Userit.
Feature 2: if he successfully kills a player from his own team, he loses Feature 1; the double vote after the deaths of Kahotep and Userit passes to Keimnwati, even if Jabari is still alive.
ND: kills a selected player, ignores protection.
Status: good
Type: mortal


Bastet

The kind and cheerful goddess of love, joy, fertility, and feminine beauty; even in the hardest times, she bestows a radiant smile and the spirited chime of sistrums upon gods and mortals, not allowing them to despair. In the company of the graceful cat-goddess, one wants to forget their problems and simply enjoy life, which many gladly do.
Feature: steals the vote from the target of her ND. Once every three nights, starting with the first. A double vote is stolen as a double vote. She chooses independently whether to steal or not.
ND: blocks a selected player.
Status: good
Type: deity


Maat

The strict and just goddess of truth, law, and morality; together with Anubis and Osiris, she judges the souls of the dead. Maat deeply respects her husband Thoth and often follows his wise advice. After Ammit's escape, the dissatisfied goddess, after discussing what happened with her husband, left her post and came to restore order in the world of the living. Those whose heart proves heavier than a feather from Maat's hairstyle await an unenviable fate after death.
Feature 1: protection from the first attack.
Feature 2: cannot apply her ND twice to the same player.
ND: questions a selected player.
Status: good
Type: deity


Horus

The formidable protector of pharaohs; once he already defeated Seth, fighting for his father's honor, and does not intend to yield to the lord of darkness this time. Until the end, the falcon-god will fight against all enemies of the sun.
Feature: strips its killer of any ND, ultimate action, or a chosen feature until the end of the game. This is considered natural protection.
ND: protects a selected player.
Status: good
Type: deity


Sekhmet

The powerful goddess of war and solar heat, characterized by a harsh and wild temperament. Protector of the light gods and the pharaoh himself, a greatest mage; more than once or twice she punished people with severe diseases, and did not hesitate to deal with the disobedient using weapons. Although the goddess possesses a tough character, she often changes anger for mercy and, with the help of her faithful priests, heals the people of Ta-Kemet from ailments.
ND: heals a selected player.
Ultimate action: kills a selected player. One kill for each dead deity from her team.
Status: bad
Type: deity


Osiris

Ruler of the world of the dead; together with his son Anubis and Maat, he judges the souls of the deceased. His faithful wife Isis sometimes helps her spouse in state affairs, not forgetting her own direct duties. She has not abandoned him now, in times difficult for humans and gods, when Ammit broke free and Anubis and Maat cannot continue the judgment. Osiris does not leave his underground kingdom but does everything possible to restore justice and order.
Feature 1: the target of his ND or ultimate action chooses any feature or a chosen ND.
Feature 2: cannot apply his ND twice to the same player.
Feature 3: protection from the first attack.
ND: isolates a selected player. This is considered protection.
Ultimate action: resurrects a selected player.
Status: bad
Type: deity


Emuisher

A young priestess of Bastet, a sweet and responsive girl, devoted to the legitimate pharaoh. In her free time from prayers, she walks through the palace, noting all secret passages – not for evil intent, but for fun and out of natural curiosity. Perhaps someday Emuisher's trustfulness will play a cruel trick on her, but secretly she hopes that one valiant warrior, who often comes to pray in the temple, will shield her from all dangers.
Feature: bestows upon the target of her ND the ability to use any ND or ultimate actions twice per night. The limit of ultimate actions cannot be exceeded. Once every three nights, starting with the first. She chooses independently whether to bestow or not.
ND: releases a selected player from block or the blocking effect of isolation.
Status: good
Type: mortal


Seth

The malicious and cunning deity of chaos, death, destruction, and sandstorms. He hates the people of Ta-Kemet because they betrayed him to mockery and oblivion. Tempted by prayers and rich gifts, the black god promised Keimnwati help in seizing the throne in exchange for the construction of many temples and human sacrifices. And, naturally, there should be no place for other gods in the new Ta-Kemet.
ND1: kills a selected player, ignores healing. Once every two nights, starting with the first.
ND2: kills a selected player, leaves no clues. Once every two nights, starting with the first.
ND3: steals the vote of a selected player. A double vote is stolen as a double vote.
Ultimate action: stops an execution. Twice per game; after the second time, he reveals himself.
Status: bad
Type: deity


Ammit

A bloodthirsty monster that devours the souls of the unfortunate who did not pass Osiris's judgment. She consumed thousands of sinful souls before thinking that the souls of the righteous were much tastier. Seth skillfully took advantage of the moment, promising Ammit that if she helped him in one simple matter, she would receive as many souls of the righteous as she wished. The beast did not have to be asked twice, and on one terrible day, immediately after the conclusion of the judgment, when Maat had already placed the feather in her hairstyle and Osiris had gone to spend time with his beloved, Ammit broke out of her lake of fire, seriously wounded Anubis who tried to stop her, and raced off in an unknown direction.
ND1: kills a selected player, ignores natural protection. Once every two nights, starting with the first.
ND2: kills a selected player, ignores protection. Once every two nights, starting with the first.
Ultimate action: kills two selected players, ignores either natural protection or protection of choice; one type of ignoring applies to both targets.
Status: bad
Type: deity


Keimnwati

The younger son of Kahotep. Stubborn since childhood, he dreamed of becoming pharaoh. When he realized his dreams were not destined to come true, he fell into such despair that he defiled his soul with a deal with the black god. After this deal, Keimnwati changed significantly, became much more cruel and uncompromising, and his love and attachment to family seemed to vanish completely. The only person on whom he does not vent his anger is a simple dancer.
Feature 1: receives a double vote after the deaths of Kahotep, Userit, and Jabari; can also receive a double vote if Kahotep and Userit are dead and Jabari successfully killed a player from his own team.
ND: kills a selected player.
Ultimate action: kills a selected player. In doing so, ignores divine essence, healing, protection, and natural protection, but leaves two clues. Cannot kill Ra. Available after the death of Nafrini.
Status: bad
Type: mortal


Nafrini

One of the many girls who delight the pharaoh with music, song, and dance. She always felt a sympathy for the pharaoh's younger son and was overcome with indescribable delight when she learned that he was not opposed to reciprocating her feelings. The couple spent many happy hours together. Nafrini sincerely wished for her beloved to become pharaoh and was ready for any madness for his sake. The girl was sincerely happy for Keimnwati when he made a deal with Seth, bringing his dream closer. And although the pharaoh's son has changed significantly recently, the sacred bonds have not weakened, and Nafrini will follow her beloved anywhere.
Feature: protection from the first attack.
ND1: blocks a selected player.
ND2: kills a selected player if she is the last one left in the team.
Status: good
Type: mortal


Runikhera

A gloomy priest of Seth. It was he who gave the pharaoh's young son the idea to ask for help from the god of darkness. The priest craves the exaltation of his god, but even more he craves the moment when, from an unremarkable servant of the cursed god, he transforms into the high priest of all Ta-Kemet and the first advisor to the new pharaoh.
ND1: heals a selected player.
ND2: kills a selected player.
ND3: gives a selected mortal role with "kill" ND the ability to kill deities. Once every two nights, starting with the first. Can target himself.
Status: bad
Type: mortal


Apophis

A giant serpent, the embodiment of primordial Chaos. He hates all gods, and especially Ra; his divine radiance is unbearable for the disordered dark essence of the monster. Seizing the moment when the gods were too busy with internal strife, the serpent rose from the underground Nile to tear all the gods to shreds one by one, and then swallow Ra himself.
Feature 1: impenetrable protection from the first attack.
Feature 2: protection from the first execution.
ND1: kills a selected player, ignores healing, protection, or natural protection of choice.
ND2: blocks a selected player.
Ultimate action 1: kills two selected players, ignores healing, protection, or natural protection of choice; one type of ignoring applies to both targets. If both kills were successful, he gains the ability to kill a third player without ignorings on the same night. One clue per corpse.
Ultimate action 2: blocks half of the remaining living players of choice, rounding up. Available from the third night.
Status: bad
Type: deity
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12 years ago
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A bit about the Mage Guild :)
  1. The Mage Guild is always right.
  2. If the Mage Guild is wrong, see point 1.
  3. The Mage Guild is Drakkoshka. For distorting the nick to something like "Drakoshka" or similar, the entire side the offender played for will be modkilled on the spot with particular cruelty.
  4. It is best to ask any questions that arise immediately, preferably in the thread. The same applies to suggestions and comments regarding balance—the deadline is until the first night.
  5. Night Actions (NA) are sent to the Mage Guild personally. ICQ (bot response - TARDIS) and Skype are available in the profile. You can also write a private message on the forum.

Code of Conduct
  1. The night lasts 24 hours. If all NAs are sent in less than that time, an earlier conclusion of the night is possible. Of course, you cannot write in the game thread during the night. At all. Absolutely. In no way.
  2. The day lasts 24 hours. In exceptional circumstances, an earlier or later conclusion of the day is possible.
  3. Changing your profile during the game is forbidden, especially if you haven't been killed yet. If you really want to, you must discuss it with the Mage Guild and leave a screenshot of the old profile layout in the game thread. This also applies to corpses.
  4. Discussing the current game outside the thread is only allowed when you have a role that permits it, and only where it is permitted.
  5. The dead cannot write in the game thread, even in deleted posts. The Mage Guild may turn a blind eye if the deleted post contains nothing but flood. Also, corpses are forbidden from revealing any information obtained through their role. Revealing your own role is also undesirable, although everything is usually clear from the newspapers anyway.
  6. It is forbidden to explicitly reveal your role, the roles of other players, or information obtained via a role. It is permitted to shout without evidence: "he's mafia, I'm town!". The entire team will be punished for revealing and explicit hints equivalent to it.
  7. Editing your messages is highly discouraged (seriously, who was the last person to pay attention to this point?).
  8. Execution is formatted in bold as "execute username". Cancellation of execution is formatted in bold as "do not execute username". The form of execution may be slightly altered within reason. Canceling a previous vote is optional.
  9. Clues are given based on the killer's profile: nick, avatar, signature, registration date, and generally any information about themselves placed in the profile. A "hint" (read: colorful and detailed disclosure) regarding the role of the killed person is also provided.
  10. NAs must be sent every night as long as you are alive. If you do not wish to use an NA this night, write so to the Mage Guild to avoid unnecessary problems.
  11. The mafia makes decisions collectively. If one of the mafia players is absent, another can send their NA on their behalf.
  12. A modkill or player replacement occurs in case of a gross violation of the rules or a complete lack of signs of life during game days (day and night). A modkill/replacement may also occur at the player's request.
  13. First-night immunity is granted to:
    • The Mage Guild of the previous game.
    • People who have not previously played on ХВ.
    • Those killed on the first night in the previous game.
    • People who missed three or more games on ХВ.
[/INDENT]
  • This is just a game. And if you weren't killed by the mafia/maniac/town shooter/day vote/evil Mage Guild, they will definitely do it later. All that's left for you to do is relax and enjoy yourself.
  • [/LIST]

    Game Rules
    1. Divine status provides the following advantages:
      • Execution additionally requires half of the votes from the current number of deities, rounded down.
      • One-time protection from mortal attacks is provided; it expires before ordinary natural protection.
      • Each deity can write one note per game and sign it with the role of any remaining living deity.
    [/INDENT]
  • The mafia can perform one killing and two non-killing NAs per night, including ultimate actions.
  • Notes are forbidden, except for messages from deities.
  • The actual number of votes is displayed next to a player if it affects the result and/or the player is being executed. In other cases, a number corresponding to the number of players who voted is displayed.
  • NAs cannot be directed at oneself, but can be directed at members of one's own team. All NAs that are used once every N nights must recharge for N-1 nights after use.
  • To execute a player, more than half of the votes from the current number of players must be gathered. To execute a deity, more than half of the votes from the current number of players must be gathered and the condition for executing a deity must be met.
  • NAs directed at someone isolated by Osiris are displayed as a fact, without specifying roles or the number of NAs sent, regardless of ordinary display rules.
  • The triggering of ordinary natural protection is not displayed. The triggering of divine protection is displayed as a fact, without specifying nicks and roles.
  • Maat's Inquiry: two answers are truth, one is a lie. Questions are asked according to the following scheme: a question about the player's profile content, a question about any specific role (image and description), a question about the player's side. Answers are published in the newspaper along with the target's real nick and slightly "obliterated"; as a result, they may not be entirely unambiguous, but the respondent must give an unambiguous answer. The same questions cannot be asked two nights in a row; there must be a difference in at least one question.
  • Osiris's Gift: the NA is one-time and can be applied on any night after isolation; the trait lasts until the end of the game. It is forbidden to choose Ra's protection (trait1, trait2), the combination of Kahotep and Woserit (Kahotep's trait3 and Woserit's trait2), Osiris's gift (trait1), or any night/day actions designated as ultimate as bonuses.
  • Victory Conditions:
    • People of Ta-Kemet: no followers of Set and Apophis remain.
    • Followers of Set: no people of Ta-Kemet and Apophis remain.
    • Apophis: three players remain, including himself, belonging to different teams, and Ra is dead.
  • [/LIST]

    Order of Actions
    1. Woserit – ultimate disclosure of check results.
    2. Apophis – ultimate block.
    3. Emuisher – liberation (not displayed; when gifting an NA, the target's NAs are displayed according to ordinary rules). Sent no later than one hour after the close of the day.
    4. Neferini – block.
    5. Bastet – block (vote theft is not displayed).
    6. Apophis – block.
    7. Osiris – isolation (the bonus received by the target is known only to the target and, of course, the Mage Guild).
    8. Set – vote theft (not displayed).
    9. Maat – inquiry. Sent no later than one hour after the close of the day.
    10. Woserit – check (not displayed).
    11. Horus – guard.
    12. Runikhera – blessing to kill a god (not displayed).
    13. Khemnuati – ultimate kill.
    14. Apophis – ultimate kill.
    15. Sekhmet – ultimate kill.
    16. Ammit – ultimate kill.
    17. Set – kill; Ammit – kill.
    18. Apophis – kill.
    19. Jabari – kill.
    20. Khemnuati – kill; Runikhera – kill; Neferini – kill.
    21. Sekhmet – heal; Runikhera – heal (not displayed).
    22. Osiris – ultimate resurrection.
    23. Target of Osiris's NA - receiving a gift.
    24. Set – ultimate execution disruption (used during the day!).
    25. Kahotep - ultimate execution (used during the day!).

    Player List
    1. Neyra Drake
    2. Heroist
    3. RiMpel2 (immune)
    4. Ment (immune)
    5. MyHighness (immune)
    6. VesperLindt
    7. Olam Hevel
    8. Arandor
    9. 0xFF
    10. Sesame
    11. Alexeagle
    12. Killer Instincts
    13. Larisa (immune)
    14. Ursula
    15. Gur
    16. Rudy (immune)

    Newspapers
    1. Day 1
    2. Day 2
    3. Day 3
    4. Day 4
    5. Final
    User Avatar
    12 years ago
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    Number two, please.

    Added 51 minutes later
    Hold on, where are the pictures? They aren't loading for me, which is a shame.
    User Avatar
    12 years ago
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    There are pictures, trust me.
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    12 years ago
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    Okay, I believe you.
    User Avatar
    12 years ago
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    Eleven.

    Added 11 minutes later
    Wait, what if Apophis is killed at the very beginning, and at the end, Ra remains against several Mages? They won't be able to kill him, and they won't be able to execute him either.
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    12 years ago
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    It depends on how many Mafia members and how many Town members are left, besides Ra. If he's left alone against two or more Mafia members, I'll likely give them the victory. If, in addition to Ra, there's another Town member, and there aren't too many Mafia members, then the Town will win.
    Perhaps, it would be worth giving Apophis impenetrable defense. I'll do it.

    Here's what.
    If Ra is left alone against three or more Mafia members, the Town loses. If Ra is left alone against two Mafia members, the Town wins only if there are no deities among the Mafia members.
    If Ra and any other Town member are left against two Mafia members, the Town wins. If Ra and any other Town member are left against three Mafia members, the Town wins if there are no deities among the Mafia members. If there are more than three Mafia members, then it's clear anyway.
    If there are three or more players left on each side, and each side has the same number of them, then the team with the larger number of deities wins.

    By the way, I've given Ra immunity to vote stealing.
    User Avatar
    12 years ago
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    15. Best regards, Gur
    User Avatar
    12 years ago
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    number 9
    .....
    User Avatar
    12 years ago
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    First.
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    12 years ago
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    7
    User Avatar
    12 years ago
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    Number three.
    User Avatar
    12 years ago
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    Hello everyone! Can I have number 13?
    User Avatar
    12 years ago
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    I've slightly changed the order of the Night Deeds. Now, Apophis can use his ultimate ability to block Emuesher, and a regular ranged attacker moves before half of the Mafia, not just one useless weakling who will die before he can kill anyone. And I've added obtaining the Gift of Osiris to the list. As you can see, it's obtained at the very end of the night, meaning the protection against execution will work on that day, while the protection against murder, for example, will only start working on the following night.
    User Avatar
    12 years ago
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    It feels a bit sluggish.

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