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12 years ago
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Long ago in a far-off kingdom, a distant state (according to the international system for counting kingdoms and states — author's note), there stood a city. The city was simple and unassuming, yet it had seen much in its time... Not a single fierce brigand, not a single dark army, nor an enemy spy has ever passed it by since time immemorial. That city was called Mythograd.
And the inhabitants of Mythograd grieved from fratricidal princely wars, from the numerous Polish invasions, and from bloody Frenchmen and Germans. And when the Soviet, communist era arrived, another misfortune was added: they decided to rename the city. Thus, the glorious city of Mythograd became the even more glorious city of Melsgrad, and it has remained so to this day.
Whether long or short, the year 2008 had already arrived according to the new calendar. And a new plague struck the city: a beast terrible and fierce, called the Crisis. The people of Melsgrad were not ready; they trembled and asked: "Shall there be found a great bogatyr, capable of saving us from the crisis and preserving our wretched souls from this pernicious calamity?" (the actual phrase used by the people of Melsgrad was significantly altered for censorship reasons — author's note). And such a bogatyr was found, Ivan the Fool; he possessed immeasurable strength, so the people of Melsgrad were calmed.
But the dark forces did not sleep; they pondered and held council on how to finally devastate this great city. "Corporations" wish to bring much fear and pain to the people, the Melsgrad officials are even more dangerous, but above all, one must fear the mortgage, the horror of credit.


Mafia 77. Brave New World

City


Mayor



The Mayor of the city of Melsgrad is an honorable and responsible position, not without some reward for hard work... However, this mayor turned out to be relatively honest and truly wants to cleanse Melsgrad of its diseases, or at least try.
Special Abilities:
Double Vote (loses all votes if bribed).
Night Action (NA):
Government Contract — doubles the funds of a chosen player (the Mayor loses nothing himself). Cannot be used on the same person twice per game.
Dimension Door (DD):
Without Trial or Investigation — instantly executes a player of his choice, while losing the "Double Vote" ability.
Funds: 1000r.

Ivan the Fool



A true bogatyr of our time: he roams the back alleys and beats up thugs. A professional boxer in the past, but became disabled because he ran out of sunflower seeds, so his current addiction is easy to explain. And hardly a single peaceful citizen can be found in the city who does not approve of his actions.
Special Abilities:
Bogatyr — avoids death once, but skips their turn on the following night.
Slow Pace — can exist for one day and one night without funds.
Protect Us All — any city player can call Ivan to apply his isolation to them. Cost 250 r. Can be used an unlimited number of times. Saves from murder once per game for each city player. He can isolate multiple players in a single night this way while still performing his usual NA. Receives 50 r. for each instance (the rest is spent on drinking).
NA:
1) Punch in the Eye — block.
2) Guarding the Entrance — player isolation.
Funds: 300r.

Doctor Kto-v



They say this is already the tenth or even eleventh Doctor Kto-v in Melsgrad. He is an excellent physician and perhaps even more...
Special Abilities:
None.
NA:
1) Treatment
2) Homeopathy — target gains immunity from death the following night (target still dies if they are deprived of funds).
3) Ult. Time Travel — indicates a target to the moderator who must be blocked on the previous night. If this target is blockable and successfully killed or deprived someone of funds, their victim is resurrected.
Funds: 700r.

Cop



A future policeman. Like any cop, he maintains order, especially in city parks.
Special Abilities:
On Duty — cannot be blocked.
Road Tax — a road official takes half of the fines issued by the cop. The cop cannot fine the road official.
NA:
1) Fine — seizes 300 rubles from a player for his own benefit.
2) Take to the Lockup — isolates a player.
Funds: 400r.


Firefighter




Their task is clear to all: protect the city from fire. The presence of alarm buttons and proper installation of doors in buildings are entirely his concern. Beware of false alarms if you don't want your office to turn into a swimming pool!
Special Abilities:
None.
NA:
1) Safety Check — saves a player from assassination on the night it is applied (protection).
2) Safety Lecture — invites a player to a special lecture at the fire station. The target player shares the firefighter's fate: if the firefighter is alive, so is the player; if the firefighter is killed, the player is also killed.
Funds: 500r.

Correspondent



A representative of the "Brave New World" newspaper, working specifically for you, dear readers. Roams the city with silly questions; however, answers are not required to be smart or truthful.
Special Abilities:
None.
NA:
Survey — asks two questions. One answer is truth, the second is a lie. These are published in the newspaper. Special rules apply to the questions.
Funds: 500r.

FSB Agent



Sent from the Center to restore order in the city. He has been given absolute powers and is permitted to open fire without warning.
Special Abilities:
Cannot be bribed.
Special Assignment — can save himself from an assassination once per game. This ability only works if the agent attempts to act on that night.
NA:
Murder.
Funds: 800r.

Economist



A true expert, long publishing in various journals, including Western ones. One of the first to predict the possibility of an economic crisis. Given his professionalism, only one question arises: why isn't he a billionaire yet?
Special Abilities:
Capitalist — earns 200 rubles every night.
NA:
1) Review — check player funds.
2) Buy Shares — gives a player 300 rubles. Income increases by 50 every night. Bonuses stack.
Funds: 500r.


Scientist




Science in Melsgrad is sponsored quite disgustingly, but still, a humble scientist, overcoming himself and the budget, engages in socially important work, practicing on whoever happens to be at hand.
Special Abilities:
Cannot be bribed, but accepts money.
Constant Shortage — difficult to take funds (causes a scandal and threatens to create a black hole). All money-taking abilities are twice as less effective against the scientist.
If possessing at least 500 rubles, he gains the ability to independently choose his night action from those available. This ability is blocked again if funds drop below that amount.
NA:
Conduct Experiment — applies one of the following actions to a player: block, protection, check, treatment. It is impossible to know the action in advance.
Funds: 200r.

Corporations


Uniclever



They produce practically everything, but food products for vegetarians are especially profitable. Uniclever was more concerned about the crisis than others: due to stress, people instinctively eat more fatty and sweet foods, which sharply hits sea kale sales. As with many others, a decision was made to pump out all funds, all life juices from Melsgrad, to keep the company afloat.
Special Abilities:
None.
NA:
1) Aroma of Food — forces a player to buy a bunch of groceries and thus takes 200 rubles from them.
2) Essence of Hyperactivity (once every three nights) — a narcotic product that helps people feel much more active, as the name suggests. Allows a chosen player to perform their NA again on the following night. If the player is blocked on the following night, they perform their NA once.
3) Expired Shrimp — murder, ignores natural protection.
Funds: 500r.

Nanosoft



A giant of computer technology; a huge number of operating systems and a special program for downloading a browser to the computer have been released under this brand. It shares Uniclever's and others' plan to devastate Melsgrad: then Nanosoft will have enough funds to develop the new OS Doors 13 and office suite Room 2009, which will capture the global torrent market.
Special Abilities:
None.
NA:
1) Force Doors Reinstallation — block.
2) Release Trojan — murder, ignores external protection.
Funds: 1000r.

Pineapple



A long-time competitor of Nanosoft; however, in this matter, they found themselves on the same side of the barricades. The crisis hit Pineapple hardest: millions of people worldwide changed their minds about upgrading their iPhone 2 to a new iPhone 2s. And poor Melsgrad didn't even buy the previous version... The verdict is one: destruction!
Special Abilities:
None.
NA:
1) New iPhone Version (once every three nights) — each player (except other corporations) has a 50% chance of losing 100 rubles in favor of Pineapple.
2) Murder.
DD:
Bribe — pushes an iPhone onto a player for free. Loses 300 rubles to the player, but the player loses all votes in favor of Pineapple that day.
Funds: 800r.

AvtoMAZ



A large Melsgrad automobile manufacturer; tens of thousands of used cars roll off its assembly line annually. This concern's sales were plummeting even without any crisis, but Western corporations offered AvtoMAZ a lucrative deal: they would get him the blueprints for Bentley and Lexus so he could create a domestic analog, then business would boom. Of course, the same market will have to be moved from Melsgrad to some less devastated city.
Special Abilities:
None.
NA:
1) Engine Explosion — kills target and their visitors, once every three nights.
2) Gas Siphoning — blocks target, takes 100 rubles for own benefit.
3) Crash Test — murder.
Funds: 300r.

BioAware



A true den of vice: the company started with relatively harmless computer shooters but ended up with hardcore porn games and movies. When, as a result of the crisis, the target audience began stealing its products from torrents, the company decided something had to be done. Melsgrad is not own decadent enough by their standards; one could even say it's almost clean, so BioAware wouldn't mind losing such a city.
Special Abilities:
None.
NA:
1) Room of Vice — protection.
2) Fan Mob Attack — murder, leaves no clues.
Funds: 700r.

Officials


Road Official



Not a single asphalt layer will do anything without the decree of this individual. He oversees all roads from international highways to animal trails in the forest. His power is immense and it will serve as an excellent means of enrichment for him and his colleagues.
Special Abilities:
Road Tax — takes half of the fine amount received by the cop. The cop cannot fine the road official.
NA:
Pave Over — murder.
DD:
Ult. Prove Power — cancels execution. Has higher priority than the Mayor's DD.
Funds: 600r.

Inspector



A man from the Ministry of Corruption, who joined the Melsgrad brotherhood to grab his own share. The inspector's peculiarity is that everyone fears him, even honest people.
Special Abilities:
Terrifying — protection from one assassination at night; also takes twice as much money when bribed.
NA:
1) Deprive of Subsidies — target loses all ability to receive income for two nights (blocks NAs that manipulate money).
2) Send to England — murder.
DD:
Ult. Bring to Trial — +2 votes for the execution of a chosen player (does not have to be the same player the inspector executes).
Funds: 800r.


Deputy of Education




The stupider a person is, the easier they are to manage... This deputy long ago learned this important lesson for his own benefit.
Special Abilities:
Toilet Ideas — cannot be blocked
NA:
1) Conduct Re-examination — extorts 250 rubles from a player.
2) Invent Silly Law (once every three nights) — one of the players from other teams permanently loses one of their special abilities or NAs.
3) Fail Them — murder.
Funds: 400r.

Head of Housing and Utilities



Housing and Utilities is a terrifyingly cunning organization, and its head even more so. All his conscious life he strove to destroy Melsgrad, to raze all its houses to the ground... So that the rusted pipes laid under those very houses could finally be replaced.
Special Abilities:
Eternal Repair — any NA of the Head of Housing and Utilities takes 100 rubles from the target for his own benefit.
NA:
1) Elevator Breakdown — block.
2) Plaster Fall — murder.
Funds: 400r.


Maniac

Mortgage



Everyone without exception in the modern world fears this monster. Once you take a loan for housing, you become dependent. From now on, you are not your own master, but a slave to the mortgage. And you will remain so for a long time...
Special Abilities:
Active Economic Destruction — 2 NAs per night (different). When blocked, only one of them is lost (randomly).
It's Only the Beginning — cannot die in the first two nights and cannot be executed on the first day.
NA:
1) Buy Housing on Credit — takes 200 rubles from a player. The player enters slavery.
2) Want to Earn Money to Pay Off the Loan? — redirects a slave to a chosen target, gives them 400 rubles.
3) Lending Terms Have Changed — takes 300 rubles from a slave.
4) Better Stay Home and Do Nothing — gives a player 100 rubles and blocks them.
5) The Crisis Has Struck! — kills all slaves. Loses 200 rubles for each death.
DD:
Cancels a slave's vote against themselves during the day vote, gives the slave 100 rubles.
Funds: 800r.
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12 years ago
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Game Rules

1. GM – Ment. Skype: nickelprog. The GM is always right. If the GM is wrong, reread this point.

2. Changing your nickname, avatar, signature, or personal information during the game is prohibited. If it is vital for you to change your information, discuss the changes with the GM beforehand. If you have been killed but wish to edit your profile, you must take a screenshot of your profile before the change and post it in "general discussions" with the title "profile".

3. The game begins with night. At night, players send NA (Night Actions) according to their role (if you decide not to use an NA – notify the GM, otherwise it will be considered as being offline and may lead to a modkill). The sooner the GM receives all NAs, the earlier day will arrive.

Night limit – 22 hours; after this, the GM has the right not to accept NAs. Some NAs may involve the player receiving a result from the GM (checks, theft of NA). No one has the right to write anything in the game thread at night, even in "deleted posts". If someone writes something as a deleted post, the GM will ask moderators to delete the message so that no traces remain.

4. Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of the day is possible (this requires at least the consent of the majority of players).

5. Votes must be formatted in bold/large/brightly highlighted font in the format "Execute " (creativity is allowed – within reason), otherwise the vote will not be counted. If you do not believe anyone should be executed today, announce that you abstain from voting in the format "Hang no one". If you wish to cancel your vote, write "Do not execute " in the same font. One message may contain one vote and one vote cancellation.
Execution requires only a majority of votes. If a player reaches the "required" number of votes, they will still be hanged only after the day ends and only if the votes do not change. If the majority vote as "Hang no one", then the day ends without any players being executed.
Manipulations with votes by corresponding roles are displayed only when the day closes and only if they affect the voting results.
Compiling lists of votes by players is encouraged with bonuses to morale (just not after every single post, please).

6. Clues about killers in reports are given based on the user's profile (avatar, signature, other profile components, and in rare cases, nickname). If a kill was unsuccessful, the killer, like all mortals, finds out exclusively from the newspaper. No clues are given for failed kills. Reports also contain a hint about the role of the deceased. The killer may plant 1 additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues of the "for the super-observant" variety). Regarding the difficulty of these clues, there is considerable freedom, but the GM still reserves the right not to accept a specific clue, with or without explanation.

7. Discussing the game outside this thread (i.e., in DMs, ICQ, Skype, etc.) is allowed only if you have a role that permits it.
In groups, decisions are made collectively; the final word remains with the group leader. If any member of the group is offline, the group leader may make a decision without them.
The Mafia has the ability to send up to two NAs, no more than one of which can be a kill.

8. Do not edit your messages. Try to write without errors from the start. Moderators and coordinators may edit their own or others' messages if they contain a gross violation of the rules.

9. Eliminated players and those not participating in the game are prohibited from writing in the game thread, discussing the game with participants, or posting information about their own/others' roles. All comments – after the end of the game.

10. It is prohibited to reveal your / someone else's role, or its elements, as well as information obtained through them, in public places or among players who are not in your group. The same applies to information about other players. Phrases like "and I also know something about him that I can't say" – a violation, regardless of whether you actually know something or are lying. Statements such as "I checked", "according to my information, which I cannot disclose", "I know for sure" - etc., are prohibited. Unsubstantiated shouts like "he is MAF!", "I am Town!" etc., are allowed.
To avoid violating this rule, try to frame your thoughts as assumptions or as an IMHO based, for example, on clues or behavior. It is permitted to reference the rules, the GM, your own posts, or other players' posts, as well as any external sources where you dug up some info via clues.

11. Modkill (in rare cases - replacement) is performed:
- In case of a gross violation of the rules or a repeated minor violation.
- If for two consecutive days, nights, or a day and night, a player shows no activity without notifying the GM about possible offline status.
- It may be performed at the player's request in the event of circumstances that prevent the player from taking an active part in the game.

12. First-night immunity (impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- those killed on the first night in the previous game;
- the leader of the previous game;
- newcomers (players playing "Mafia" on our forum for the first time);
- players who missed three or more previous games.

13. There are no notes. However, a journalist's Q&A may be published in the newspaper. Questions are passed through the leader (2 pieces) at the end of the day (if it is impossible to write them at the end of the day, it is better to do so as an extension of it. The inability for any reason to find the interviewee during the night is on the journalist's conscience if they did not take care in advance). The interviewee answers them through the GM. One answer is true, the second is false. They are published in the newspaper in a stylized form with the interviewee's signature (invented while answering questions; the signature should point to the profile, though not too directly). Restrictions apply to the questions. Briefly: you cannot ask questions that would unambiguously reveal the player's side. Example of prohibited question pairs:
--Is a strawberry red?
--Are you maf?
(if the player is maf, the answers to these questions will always be different).
--Are you maf from the first team?
--Are you maf from the second team?
(if the player is maf, the answers to these questions are always the same. If town/maniac -- different)
Example of allowed questions:
--Do you still have a lot of money?
--Are you protected from kills?
Except, of course, for cases where such two questions obviously reveal the game side.
Abstract questions can be asked, questions about understanding the game, questions that allow answers other than "yes"/"no", etc., all in accordance with this rule. The rule is experimental, but I believe it should work.

14. All coincidences with real physical or legal entities are absolutely accidental. Do not look for any hidden meaning in this setting; there is none here.

15. Before the game starts, it is recommended to read the setting and voice objections regarding balance (if any), as well as ask questions. Otherwise, the GM essentially relieves themselves of responsibility for misunderstandings or complaints about balance )

Order of Night Actions
Mortgage blocks
Mortgage redirects
Nanosoft blocks
Ivan punches or isolates
Head of Housing and Utilities blocks
Scientist block
Auditor removes subsidies
Mortgage takes money
Cop isolates
AutoMAZ drains gasoline
Time travel
Economist buys shares
Mayor's government order
Mortgage turns into slave
Deputy re-examination
Cop fine
Uniclever takes money
Pineapple releases new iPhone
Checks, polls
Protections (Mafia's without display)
Crisis has hit!
AutoMAZ blows engine
Plaster fall
Trojan from Nanosoft
AutoMAZ crash test
Official rolls up
BioAware fan crowd
Deputy buries
Uniclever kill
FSB agent kill
Pineapple kill
Auditor sends to England
Healing
Homeopathy
Deputy invents law
Essence of hyperactivity


All mortgage NAs -- as a fact (except kills, of course). All money manipulations -- a fact. Mafia protections -- no display at all. You will see the poll at the end of the newspaper ;) Homeopathy... As a fact. Time travel -- will not be displayed, except for the fact of application and the player's return to the game, with their name, of course. Essence of hyperactivity is not displayed. Everything else is displayed normally.



Players:

  1. WisTrit
  2. Heroist
  3. Ursula
  4. Drakkoshka
  5. Mortulus
  6. Rayne
  7. ToX
  8. Arandor
  9. VesperLindt
  10. Zlobny Yashchur
  11. Mona
  12. Pobeditel
  13. Alexeagle
  14. Gur
  15. Sesame
  16. Nephela
  17. Neyra Drake
  18. Morning
  19. 0xFF

Newspapers:
Night 1: fear it like fire.
Night 2: glory awaits!
Night 3: no free cheese!
Night 4: bad guys, good guys.
Night 5: turning point.
Night 6: different professions are needed, different professions are important.
Finale: triumph of the law.
roles
log
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12 years ago
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I wish for the sixth issue.
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12 years ago
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8 .
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12 years ago
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Number two. I've only read the synopsis so far, but it seems like it should be quite interesting.
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12 years ago
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Ninth. )
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12 years ago
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Jinx
First pick.
AAAAAAA flatbed type

18
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12 years ago
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Mortgage will win, basically.
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12 years ago
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Heroes of Might and Magic VII.
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12 years ago
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10.

Added after 5 minutes
Creation is allowed – within reasonable limits
"Rip %username%'s guts out and use them as a rope" fits within the same reasonable limits?:smile04:

Added after 48 minutes
2)Buying shares -- gives the player 300 rubles. Income increases by 50 every night. Bonuses stack.
Whose income increases? The economist's?

Added after 5 minutes
1)Engine explosion -- kills the target and its visitors, once every three nights.
It seems like a silly question, but after the last game I can't help but ask: does it kill absolutely everyone, or are there exceptions?
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12 years ago
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Number 17 suits me.
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12 years ago
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Am I correct in understanding that losing money here equals death?
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12 years ago
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19
I'll write the remaining questions tomorrow, if there are any.
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12 years ago
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Number 10.
Number 12.

What will happen if an official is left alone against a group of urban units that don't have killing abilities?

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