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Synopsis.
In the depths of a dense forest in the county of Dokelia, within the kingdom of Alamantia, lie ancient ruins that have survived since the time of a civilization that existed approximately one and a half thousand years before the events described. For a long time, archaeologists puzzled over the mystery of the semi-destroyed temple, but no matter how glorious heroes, skilled thieves, or powerful mages tried, they could not penetrate it. On the door leading into the ruins, into the secret dungeons, were carved unknown symbols that no one has ever been able to decipher.
Over time, the researchers' curiosity waned, and the ancient temple was left undisturbed, preserved as an architectural monument and attraction for rare tourists.
But now everything has changed. Sir Markelius, a loyal servant of the king and a beloved hero among the common people, discovered the ruins of a tower during a noble mission in foreign lands. The tower bore all the hallmarks of being from the same era as the forest temple. Inside, the knight found a dusty scroll. Judging by its remarkably well-preserved condition despite the passage of centuries, it was clearly protected by magic. Unfurling it, the knight immediately recognized the symbols depicted on it. These were the very symbols that guarded the doors to the temple in the forests of Dokelia.
Upon returning to the king, Markelius presented the scroll to the Supreme Archivist. He gathered a small council of the greatest minds at the royal court and immediately set off for the forest, towards the ruins. The scroll held the key to the greatest mystery of all time, and it was time to unravel it.
Unfortunately, rumors travel faster than the wind. Soon, the entire kingdom knew about the Archivist's expedition to the ruins. Of course, no one intended to interfere with him, because he was the only one capable of unlocking the secrets of the temple and opening the door. Open, but not enter – this is what many who craved glory and treasure thought. Not far from the ruins lay the village of Myrod, a peaceful and quiet place whose gates were open to all who wished to rest after their travels or get closer to the mystery of the ancient ruins. It will become the center of our story, as it was an ideal stopping point for all sorts of extraordinary individuals, the greatest adventurers, who intended to discover what the ancient temple holds within.
Game Rules.
1. The game master (GM) is Tox. You can contact him through forum PMs, but preferably via Skype (toxinushka).
2. During the game, changing your nickname, avatar, signature, or personal information is prohibited. If you are killed but wish to edit your profile, you must take a screenshot of your profile before making changes and post it in the thread.
3. The game begins at night. At night, players send their night actions (NA). If you decide not to use NA, warn the GM; otherwise, it will be considered offline and may result in a modkill. The GM must confirm receipt of NAs. The sooner the GM receives all NAs, the sooner day will arrive. The time limit for night is 24 hours; after that, NAs will not be accepted. No one is allowed to write anything in the game thread during the night, even in "deleted posts."
4. Day lasts 24 hours. With the consent of most players, the day can end early.
5. During the day, voting takes place for execution. To vote, type "Execute Name" in the game thread, highlighting it in bold. An alternative option is "NNV," which means "No One Votes." If you want to cancel the execution of a player, you must type "Cancel Execution Name" in bold. A player's execution occurs at the end of the day, with the results of the vote being summarized. A majority of votes are required to execute a player. Double votes, as well as stealing/depriving someone of a vote, are displayed only in the summary and only if they were decisive for the outcome of the vote.
6. Clues are given for killings. A clue indicates a detail from the killer's profile. A clue cannot indicate dynamic profile indicators such as the number of posts, registration date, or number of violations, etc.
7. The mafia makes decisions on night actions collectively. If any member of the mafia is offline, the remaining members may make a decision without him, but they do not have the right to send him on a kill mission.
8. Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is strictly prohibited for everyone. Only the mafia has its own collective chat where they can discuss the game.
9. Eliminated players and those not participating in the game are forbidden to write in the game thread, discuss the game with participants, or post information about their role or anyone else's anywhere.
10. It is forbidden to directly reveal your roles or others' roles, disclose details of your role, or information obtained through your actions. Phrases like "well, I also know something about him that I can't say" are also considered a violation, regardless of whether you actually know anything or are lying.
11. There are no notes in the game.
12. Modkill (in rare cases – replacement) occurs:
- In case of violation of any rule.
- In case of a player being absent from the game for two nights, two days, or one day and one night.
- At the request of the player.
13. Immunity for the first night is given to the following players:
- Those killed in the first night in the previous game.
- The host of the previous game.
- Players playing Mafia on this portal for the first time.
- Players who have missed three or more games consecutively on this portal.
14. This is just a game. Play to win, but don't be discouraged by defeat.
Let's assign numbers!
1. Soledad (immune)
2. Heroist (immune)
3. Drakkoska (immune)
4. Arandor
5. Nefela
6. Gur
7. Morning
8. Ment
9. VesperLindt
10. WishmasteR
11. 0xFF
12. Naver Leengard (immune)
13. Alexeagle
14. Neyra Drake
15. Zlobny Yashchur
16. Freud (immune)
17. WisTrit (immune)
18. Nebo
Chronicle of Events:
Chapter One. We do not weep for what is spilled.
Chapter Two. Paying the price for sins.
Chapter Three. Fortune favors no one.
Chapter Four. Among cruelty, the muse dies.
Chapter Five. The fall of authorities.
Chapter Six. Lightning, silence, and broken hearts.
Chapter Seven. The sorceress, the mage, and the champion.
The last chapter, epilogue.
Game log.
In the depths of a dense forest in the county of Dokelia, within the kingdom of Alamantia, lie ancient ruins that have survived since the time of a civilization that existed approximately one and a half thousand years before the events described. For a long time, archaeologists puzzled over the mystery of the semi-destroyed temple, but no matter how glorious heroes, skilled thieves, or powerful mages tried, they could not penetrate it. On the door leading into the ruins, into the secret dungeons, were carved unknown symbols that no one has ever been able to decipher.
Over time, the researchers' curiosity waned, and the ancient temple was left undisturbed, preserved as an architectural monument and attraction for rare tourists.
But now everything has changed. Sir Markelius, a loyal servant of the king and a beloved hero among the common people, discovered the ruins of a tower during a noble mission in foreign lands. The tower bore all the hallmarks of being from the same era as the forest temple. Inside, the knight found a dusty scroll. Judging by its remarkably well-preserved condition despite the passage of centuries, it was clearly protected by magic. Unfurling it, the knight immediately recognized the symbols depicted on it. These were the very symbols that guarded the doors to the temple in the forests of Dokelia.
Upon returning to the king, Markelius presented the scroll to the Supreme Archivist. He gathered a small council of the greatest minds at the royal court and immediately set off for the forest, towards the ruins. The scroll held the key to the greatest mystery of all time, and it was time to unravel it.
Unfortunately, rumors travel faster than the wind. Soon, the entire kingdom knew about the Archivist's expedition to the ruins. Of course, no one intended to interfere with him, because he was the only one capable of unlocking the secrets of the temple and opening the door. Open, but not enter – this is what many who craved glory and treasure thought. Not far from the ruins lay the village of Myrod, a peaceful and quiet place whose gates were open to all who wished to rest after their travels or get closer to the mystery of the ancient ruins. It will become the center of our story, as it was an ideal stopping point for all sorts of extraordinary individuals, the greatest adventurers, who intended to discover what the ancient temple holds within.
Game Rules.
1. The game master (GM) is Tox. You can contact him through forum PMs, but preferably via Skype (toxinushka).
2. During the game, changing your nickname, avatar, signature, or personal information is prohibited. If you are killed but wish to edit your profile, you must take a screenshot of your profile before making changes and post it in the thread.
3. The game begins at night. At night, players send their night actions (NA). If you decide not to use NA, warn the GM; otherwise, it will be considered offline and may result in a modkill. The GM must confirm receipt of NAs. The sooner the GM receives all NAs, the sooner day will arrive. The time limit for night is 24 hours; after that, NAs will not be accepted. No one is allowed to write anything in the game thread during the night, even in "deleted posts."
4. Day lasts 24 hours. With the consent of most players, the day can end early.
5. During the day, voting takes place for execution. To vote, type "Execute Name" in the game thread, highlighting it in bold. An alternative option is "NNV," which means "No One Votes." If you want to cancel the execution of a player, you must type "Cancel Execution Name" in bold. A player's execution occurs at the end of the day, with the results of the vote being summarized. A majority of votes are required to execute a player. Double votes, as well as stealing/depriving someone of a vote, are displayed only in the summary and only if they were decisive for the outcome of the vote.
6. Clues are given for killings. A clue indicates a detail from the killer's profile. A clue cannot indicate dynamic profile indicators such as the number of posts, registration date, or number of violations, etc.
7. The mafia makes decisions on night actions collectively. If any member of the mafia is offline, the remaining members may make a decision without him, but they do not have the right to send him on a kill mission.
8. Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is strictly prohibited for everyone. Only the mafia has its own collective chat where they can discuss the game.
9. Eliminated players and those not participating in the game are forbidden to write in the game thread, discuss the game with participants, or post information about their role or anyone else's anywhere.
10. It is forbidden to directly reveal your roles or others' roles, disclose details of your role, or information obtained through your actions. Phrases like "well, I also know something about him that I can't say" are also considered a violation, regardless of whether you actually know anything or are lying.
11. There are no notes in the game.
12. Modkill (in rare cases – replacement) occurs:
- In case of violation of any rule.
- In case of a player being absent from the game for two nights, two days, or one day and one night.
- At the request of the player.
13. Immunity for the first night is given to the following players:
- Those killed in the first night in the previous game.
- The host of the previous game.
- Players playing Mafia on this portal for the first time.
- Players who have missed three or more games consecutively on this portal.
14. This is just a game. Play to win, but don't be discouraged by defeat.
Let's assign numbers!
1. Soledad (immune)
2. Heroist (immune)
3. Drakkoska (immune)
4. Arandor
5. Nefela
6. Gur
7. Morning
8. Ment
9. VesperLindt
10. WishmasteR
11. 0xFF
12. Naver Leengard (immune)
13. Alexeagle
14. Neyra Drake
15. Zlobny Yashchur
16. Freud (immune)
17. WisTrit (immune)
18. Nebo
Chronicle of Events:
Chapter One. We do not weep for what is spilled.
Chapter Two. Paying the price for sins.
Chapter Three. Fortune favors no one.
Chapter Four. Among cruelty, the muse dies.
Chapter Five. The fall of authorities.
Chapter Six. Lightning, silence, and broken hearts.
Chapter Seven. The sorceress, the mage, and the champion.
The last chapter, epilogue.
Game log.

















