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Posts from Mafia 71. Ancient World

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13 years ago
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Mafia 71. Ancient World


Nero. The numerous people of the Ants are experiencing the peak of their development. Science, art, universal prosperity. But even in a barrel of honey, there is a spoonful of tar: certain groups of Ants are preparing for war. Some of them simply did not get what they wanted in life, but the main reason is a law prohibiting new, innovative technologies that allow the owner to produce space-time distortions by thought alone. After several unpleasant incidents, these technologies were recognized by society as dangerous, so all research in this field is strictly prohibited, but forbidden fruit is sweet. Too many are attracted by the opening perspectives; too many want to assert themselves through so-called magic.

City

Senior Advisor


A person elected once a year from the members of the council. No law can be passed without his consent, even if it is approved by the entire council. It is unlikely this Ant would have obtained his position if other council members knew about his fascination with magic.

ND
Ult. Advisor in Danger: redirects the guardian's protection to himself. Protection ceases to be displayed when this ND is used.
DD
Ult. Stops execution.
Features
Double vote.
Paranoia: 50% protection from night attacks.
Possesses magic.
Orator


An Ant who supports the senior advisor in almost everything. Perhaps, partly thanks to her, the advisor was elected to his post. The orator's favorite (and rather nasty) trick for capturing an audience is to choose a target and strive to vilify them by all possible means.
ND
Compromising Material: steals a vote (of course, if the target has one).
Does not possess magic.
Vending Machine


A specialized device that delivers food and drinks to Ants. This is an important public function, as an Ant cannot always find the opportunity to have lunch on time, and a fixed mealtime is not just a desire of the Ants—it is their constitutional right.
ND
1) Food for Thought: the chosen target finds out if a random player possesses magic.
2) Energy Drink: the chosen target repeats one of their NDs, applying it to a random player.
3) Ult. Pure Energy in a Glass: the chosen target receives a repeated controlled turn the next day.
Features
Machine: no vote.
Does not possess magic.

Guardian


No matter how utopian a society is, there will always be room for those who maintain order so that nothing prevents Ants from enjoying life. This new guardian model is equipped not only with a population protection function but also with a function to search for and eliminate mages—a real problem lately.
By the way, a curious feature of its search system: it is perceived negatively by other similar systems.

ND
1) Protection.
2) Kill.
Features
Machine: no vote.
Possesses magic.

Technologist


In a world with a high degree of automation, it is impossible to live without an Ant who services this equipment.
ND
1) Signal Beacon: checks if the target is a machine.
2) Urgent Repair: if the player is a machine, saves them from being killed.
DD
Gives the chosen player a vote if they are a machine (once per day).
Does not possess magic.

Field Engineer


No, there is no connection to agriculture here. This is simply a scientist working on the modification of force fields, whether gravitational or electrical, which creates incredible scope for research.
The field engineer's equipment is perceived negatively by checking devices, so he is already used to constant inspections.

ND
1) Gravity: blocks a player if they are not a machine.
2) Magnetism: blocks a player if they are a machine.
3) Ult. Antigravity: blocks three random players.
4) Ult. Protective Field: protects the first player who will be targeted for an assassination this night.
Possesses magic.

Biologist


An Ant in government service. His duties include checking suspicious citizens for the presence of prohibited technologies in their bodies. However, he does not shy away from medicine, a common occupation for biologist Ants.
ND
1) Test: checks player status.
2) First Aid: saves a player if they are not a machine.
3) Ult. Panic Button: reports the obtained player status to the guardian.
Does not possess magic.

Zoologist


A unique scientist who collects living creatures on Nero and breeds new species. The Zoologist is practically a universal worker, for whatever he cannot do himself, his pets can.
ND
1) Ult. Armored Lizard at the Door: protection and block of a player.
2) Ult. Dragon-dog on the Trail: finds out the nickname of one of the players who visited the target during the night.
3) Ult. Invasion of Paponts: blocks a player.
4) Ult. Sabertooth Attack: kill.
Features
Walking Menagerie: 50% protection from attacks.
Does not possess magic.
Listening Device


Not all Ants are aware of this, but the council decided to implement special spy robots into serial production to monitor suspicious citizens.
ND
Surveillance: saves a player from death at the cost of its own mechanized life.
Features
Machine: no vote
Does not possess magic.

Revolutionary Opposition

Daskalos


One of the most influential members of the council, who is often entrusted with matters related to science, as Daskalos is simultaneously a respected scientist and a genius in many fields. However, he is one of the inventors of the prohibited technology and the first to apply it to himself. It is no surprise that the council's ban is not part of his far-reaching plans.
ND
1) Space Distortion: kills a player, ignoring natural protection.
2) Time Stop: blocks a player.
3) Ult. Time Distortion: brings back to life the last killed player at the moment the ND is applied.
Features
Authority: cannot be killed by the guardian.
Possesses magic.

Dragon


Recently, Daskalos has been working on another project in secret from the council. Dragons are the intellect of the Ant people in the bodies of huge lizards. At least as much as was possible to preserve. In addition to intellect, they were given certain, simpler-to-master analogues of Ant magical technologies tied to the control of matter in a specific state of aggregation. This dragon proved smarter and more obedient than most of its brethren, so Daskalos decided to use it in his operations.
ND
1) Incineration: kill.
2) Sabotage: disrupts the application of a chosen player's ult.
Features
Dragon Scales: two night attacks are required for a kill.
Possesses magic.

Geologist


An Ant who became inspired by Daskalos's developments and realized what benefit they could bring to all of Nero, particularly her modest science. She is a mage herself, although the magical abilities in her are unstable and periodically disappear for an unknown reason. Perhaps this is related to the fact that the geologist's body contains the same technology as the dragons, and it does not interact quite correctly with the Ant mind.
ND
1) Stone Shield: protection.
2) Industrial Accident: kill.
3) Ult. Earthquake: kills a player and all their visitors. After its use, no actions can be performed for one turn.
Does not possess magic.

Defect


One of the guardians whose AI integrity was compromised. He ended up in repair with one of Daskalos's associates, who decided that having a recidivist machine in their ranks would not be redundant. As it turned out, the machine nicknamed Defect is very good at plotting against the council.
ND
1) Short Circuit: kills a player if they are a machine.
2) Virus: redirects a machine-player (once every two nights).
Features
Machine: no vote.
Does not possess magic.

Loner


Tromeros


Tromeros was a good friend of Daskalos, but he also became his worst enemy as a result of a very unsuccessful experiment. Especially powerful technologies—a new stage in their development—were integrated into Tromeros, but they spiraled out of control. They drove their host insane and made him hate all of Nero. In return, Tromeros gained the ability to turn into a dragon: one of those that Daskalos was creating even then, only stronger...
ND
1) Dragon Transformation: grants "dragon scales" feature (or refreshes it if used) and unlocks certain NDs. Requires Ant state.
2) Ant Transformation: unlocks "Madness" ND and grants "Suppression" feature. Requires Dragon state.
3) Ult. Black Hole: for each ND applied this night, there is a 50% probability that it will be redirected to a target chosen by Tromeros. Requires Dragon state.
4) Annihilation: kills a player, ignores external protection. Requires Dragon state.
5) Madness: two chosen players swap their NDs. Requires Ant state.
Features
Suppression: a random player loses their vote during the day if they vote against Tromeros. Requires Ant state.
At the start of the night, Tromeros changes appearance if necessary, then uses the desired ND.


ND Order:

1) Tromeros's Transformations
2) Sabotage
3) Panic Button
4) Black Hole
5) Antigravity
6) Madness
7) Time Distortion
8) Time Stop
9) Armored Lizard at the Door
10) Gravity
11) Magnetism
12) Virus
13) Invasion of Paponts
14) Advisor in Danger
15) Signal Beacon
16) Test
17) Dragon-dog on the Trail
18) Protective Field
19) Guardian Protection
20) Stone Shield
21) Annihilation
22) Short Circuit
23) Incineration
24) Guardian Kill
25) Space Distortion
26) Earthquake
27) Sabertooth Attack
28) Industrial Accident
29) First Aid
30) Surveillance
31) Urgent Repair
32) Compromising Material
33) Food for Thought
34) Energy Drink
35) Pure Energy in a Glass

Not displayed: checks, redirects, mafia protection. All types of blocks and healing are displayed identically. Antigravity is displayed as a fact.
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13 years ago
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Game Rules

1. The Mage Guild (Mage) is Ment. Skype: nickelprog. The Mage is always right. If the Mage is wrong, reread this point.

2. Changing your nickname, avatar, signature, and personal information during the game is prohibited. If it is vitally necessary for you to change the information, discuss the changes with the Mage beforehand. If you have been killed but want to edit your profile, you need to take a screenshot of your profile before making the change and post it in "general discussions" with the title "profile".

3. The game starts at night. At night, players send their Night Actions according to their role (if you decide not to use Night Actions – warn the Mage; otherwise, this will be considered offline and may lead to a modkill). The sooner the Mage receives all Night Actions, the sooner day will come.
The night limit is 22 hours, after which the Mage has the right not to accept Night Actions. Some Night Actions may involve the player receiving results from the Mage (checks, stealing Night Actions). During the night, no one is allowed to write anything in the game thread, even in "private posts." If someone writes something in a private post, the Mage will ask moderators to delete the message so that there are no inscriptions.

4. Day lasts exactly 24 hours. In rare cases, the day may end earlier or later (this requires at least the consent of most players).

5. Votes must be formatted in bold/large/prominent font as “Execute ” (creativity is allowed – within reason); otherwise, the vote will not be counted. If you do not believe that anyone should be executed today, announce that you abstain from voting in the format “No execution”. If you want to cancel your vote, write “Do not execute ”, using the same font. One vote and one cancellation of a vote are allowed per message.
Execution requires only a majority of votes. If a player gets the "required" number of votes, they will still be executed only after the end of the day and only if the votes do not change. If a majority vote for "no execution", then the day will end without executing any players.
Manipulations with votes of certain roles are displayed only when the day ends and only if they affect the outcome of the vote.
Creating lists of votes by players is encouraged with bonuses to morale (but please don't do it after every post).

6. Clues about killers in summaries are given based on user profile information (avatar, signature, other profile elements, rarely nickname). If the kill was unsuccessful, the killer, like all mortals, learns about this exclusively from the newspaper. No clues are given for unsuccessful kills. The summary also contains a hint about the role of the deceased. The killer can leave 1 additional clue at the crime scene. It must point to him and be original (i.e., there is no need to leave clues that require "super vision"). As for the complexity of these clues, there is quite a lot of freedom here, but the Mage still reserves the right not to accept a specific clue, with or without explanation.

7. Discussing the game outside of this thread (i.e., in private messages, ICQ, Skype, etc.) is allowed only if you have a role that permits it.
In groups, decisions are made collectively; the final word belongs to the head of the group. If one of the members of the group is offline, the head of this group may make a decision without him.
The Mafia has the opportunity to send up to two Night Actions, including no more than one kill.

8. Do not edit your posts. Try to write correctly immediately. Moderators and coordinators may edit their own or others' posts if they contain gross violations of the rules.

9. Eliminated players and those not participating in the game are prohibited from writing in the game thread, discussing the game with participants, or posting information about their/someone else's role. All comments – after the end of the game.

10. It is forbidden to reveal your / someone else's role, or its elements, as well as any information obtained about them, in public places or among players who are not in the same group as you. The same applies to information about other players. Phrases like "well, I also know something about him that I can't say" are a violation, regardless of whether you actually know anything or are lying. Statements such as: “I checked,” “according to my information, which I cannot disclose,” “I definitely know” - etc., are prohibited. Allowed are unconfirmed shouts like “he’s MAFIA!”, “I am Innocent!” etc.
To avoid violating this rule, try to express your thoughts as assumptions or as IMHO, based, for example, on clues or behavior. Referencing is allowed. To the rules, to the Mage, to your own posts, or to the posts of other players, as well as to any external sources where you dug up some info about the clues.

11. Modkill (in rare cases – replacement) occurs:
-In case of gross violation of the rules or repeated minor violations.
-If during two consecutive days, nights, or day and night, the player does not show activity without warning the Mage about possible offline status.
-May be performed at the request of the player in case of circumstances under which the player will not be able to actively participate in the game.

12. Immunity for the first night (the inability to kill a person who has it in the first night of the game) is given to the following participants:
- killed in the first night in the previous game;
- the host of the previous game;
- newcomers (players playing "Mafia" on our forum for the first time);
- players who have missed three or more previous games.

13. There are no notes.

14. Before the start of the game, it is recommended to read the setting and express objections regarding balance (if any), as well as ask questions. Otherwise, the Mage disclaims responsibility for misunderstanding or complaints about balance.)

Players:
  1. Neyra Drake
  2. RiMpel2
  3. Drakkoska (immune)
  4. Gur
  5. Lord Smert'
  6. Amko (immune)
  7. ToX (immune)
  8. Ple-Sen (immune)
  9. Nebo
  10. Warrior777 (immune)
  11. WisTrit
  12. OUGHT (immune)
  13. Arandor
  14. Naver Leengard

Game Progress:
Night 1
Night 2
Night 3
Night 4
Night 5
Night 6
Night 7
Night 8
Night 9
Log
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13 years ago
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I was already thinking that the game would be about the mafia in ancient Greece or Rome.
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13 years ago
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and instead, there's Revnemafia here.

13
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13 years ago
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I like the Revnemafia.
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13 years ago
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Ah, I'd like to play, but I'll have to miss three days anyway. I won't sign up for now; there will probably be enough people even without me.
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13 years ago
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Let's reminisce a bit.
Heroes VII, no sugar, please.
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13 years ago
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Number ten.
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13 years ago
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Are you not going to do something foolish?
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13 years ago
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The images in the center seem quite unusual.
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13 years ago
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It would be a letdown to be just a listening device or an automaton. Let's go with 14.
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13 years ago
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One, right!

Added 5 minutes later
Knowing my luck, I'll probably be a listening device or just an automated bot :(
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13 years ago
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Knowing my luck, I'd say I'll be a listening device or an automaton.

I'm betting 5 Battle Droids on the Biologist.
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13 years ago
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If I were a biologist, I would heal you on the first night!
Features
Dragon Scale: requires two night attacks to kill.
So, to defeat the dragon, two players need to kill it simultaneously during one night, or is it just protection against the first attempt? Because it's not easy to coordinate and kill the dragon at the same time.

Added 2 minutes later
Sabotage: prevents the selected player from using their ultimate ability.
I assume the ultimate ability will be wasted?

Added 4 minutes later
Will the kills from Defect and Guard be displayed in the newspaper identically, or will there be a difference in context between a kill from the Mafia and a town archer?
In reply to Граф Орлов
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13 years ago
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Alexeagle
Won't you do something stupid?
Lol. At first, I thought it was you, Toks. I was thinking: "Wow, what a bold guy."

Number nine.

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