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Posts from Dwarves versus Orcs.

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In reply to Ment
13 years ago
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Ment, could you please tell me which map templates you play on? Can you provide the names?
And I think there are some sparring matches held on this site, right? Are there any rules, such as difficulty, map size, templates, and what areas are off-limits?

Added 7 minutes later
And in general, could you please explain in more detail how to best play against the Stronghold faction when they focus on Warlords?
I think it's better to play defensively, using both the Hirdu and the other defensive skill...
Immediately eliminate their Centaurs so they don't stay in place and start attacking, while relying on "Readiness" yourself.
Or is it better to upgrade Battle to the max, use Frenzy and Archery, and go on the offensive?

Added 1 minute later
Although Frenzy gives a good advantage to large stacks... maybe it's better to upgrade that instead of Valor? And still stand defensively, but without Hirdu?
In reply to Ment
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13 years ago
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Ment
But I would choose Light; it will definitely help in reducing enemy morale by simply increasing the damage dealt by those who are good at it: your own troops.
...and the later the stage, the more relevant this becomes. Mass Haste, Divine Shield, Stone Skin, and Righteous Strike, combined with Attack and Defense Aura, plus proper troop positioning, will create an impenetrable horde of shorties, and runes too...the Orc will have a hard time.

Added 4 minutes later
5paun

immediately eliminate his centaurs so that he doesn't stand still and starts attacking, and rely on "Readiness" yourself.
or is it better to upgrade Battle to the Last, with Frenzy and Archery in attack, and then go on the offensive?
Centaurs are perfectly neutralized by Mass Evasion (if only the guild allowed it), and standing still in a defensive formation is an option if you upgrade your troops with Mass Stone Skin and Righteous Strike. The downside is that tightly packed troops are very desirable targets for enraged Cyclops
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13 years ago
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Ment, could you please tell me which templates you use? Can you give me the names?
I meant Moz's templates.
And are there any sparring matches held on this site? Are there any rules, such as difficulty, map size, templates, or places that are forbidden to visit?
In the online games section.
And in general, could you please explain in more detail how to best play against Orcs when they focus on Warmongers?
I think it's better to play defensively, using both types of heroes...
Immediately eliminate his Centaurs so that he doesn't stay in one place and starts attacking, while relying on "Readiness" yourself.
Or is it better to upgrade Battle to the Last, focusing on Attack, Fury, and archery, and go on the offensive?
In the case of Dwarves, I agree with you; it's better to play defensively.
Although Fury gives a good advantage to large stacks... maybe it's better to upgrade Fury instead of Vengeance? And still play defensively, but without hiring heroes?
Well, you have Ingvar, right? Fury is really very useful for him. Plus, without Vengeance, you can easily give up leadership in favor of something more useful with a defensive tactic.
In reply to Ment
13 years ago
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Ment

Well, you have Ingvar, right? Insanity is actually very useful for him. Plus, you can easily give up leadership in favor of something more useful when using a defensive tactic, without retribution.

I think it's better to take ballistics instead of leadership, to shoot down warmongers, because when there's a very large stack of them, with rage and a hero specializing in them, and they also have a retaliatory attack with 2 damage... it's dangerous to go head-to-head with them.
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10 years ago
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It didn't seem to cause any particular problems against the AI, but now I need to approach it more thoughtfully. In general, I generated a map, a large one for 4 players initially, and now there are only 2 opponents left: Necromancers and Orcs. I have Wulfsten as the main hero, Helmar as the second, and I had to put Ornella in the captured Orc city. Wulfsten is specializing in maximum Wizardry and Chaos, up to Pyromancy and Magic Drain (the line that leads to Sorcery, in theory, one of the possible paths). I specifically chose only Chaos, because with resurrection, it wouldn't even be interesting. And in the end, the computer divided the remaining army into 2 groups and attacked in 2 directions, as a result of which the secondary hero took out most of the army, not Wulf. In short, you can do anything against the computer, in my opinion, even with just one school of magic.

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