Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
It didn't seem to cause any particular problems against the AI, but now I need to approach it more thoughtfully. In general, I generated a map, a large one for 4 players initially, and now there are only 2 opponents left: Necromancers and Orcs. I have Wulfsten as the main hero, Helmar as the second, and I had to put Ornella in the captured Orc city. Wulfsten is specializing in maximum Wizardry and Chaos, up to Pyromancy and Magic Drain (the line that leads to Sorcery, in theory, one of the possible paths).
I specifically chose only Chaos, because with resurrection, it wouldn't even be interesting. And in the end, the computer divided the remaining army into 2 groups and attacked in 2 directions, as a result of which the secondary hero took out most of the army, not Wulf. In short, you can do anything against the computer, in my opinion, even with just one school of magic.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool: