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Posts from Might & Magic: Heroes VI - Modding

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13 years ago
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Here, we discuss all issues related to creating mods for Might & Magic: Heroes 6.

Links to mods should be posted in the paired topic Might & Magic: Heroes 6 - Mod Catalog
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13 years ago
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Is it possible to create a mod that increases the initial amount of resources?
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7 years ago
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Good evening! Are mods for Heroes 6 prohibited by Ubisoft? The EULA states:
"You are not allowed to:
- make copies of the Program,
- use or display this Program for commercial purposes,
- use it for illegal purposes or in violation of moral standards,
- make changes to the Program or create a new software product based on it,
- transmit Program files over telephone networks or any other electronic means, except for playing in online mode or playing in authorized networks,
- create or distribute unofficial levels and/or scenarios,"
Do you know how to interpret this? It seems that even the map editor cannot be used, as it is prohibited by the copyright holder.
Sincerely,
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7 years ago
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And if the bureaucrats at Ubisoft forbid fans from playing Heroes of Might and Magic 5 and 6, will you also obey them?
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7 years ago
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atlant108, I'll definitely listen! You can't use any software in any way that isn't explicitly permitted in the EULA by the copyright holder. They invested their intellectual effort, not us. They have copyright, not us. If we don't respect private property rights, society will lose the last vestiges of its memory of ancient barbarians and will collapse. Only a handful of warring clans, following the "war of all against all" system, will remain – the very thing that social Darwinists taught. And it's also shameful to play on illegal grounds; would you be able to violate the EULA while playing?! :mad: I – never: my conscience would eat me alive!!
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7 years ago
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Finally, I received official comments from Ubisoft regarding this issue. The comments are somewhat confusing. It states that the excerpt from the EULA does not prohibit the creation of maps and mods, but it does prohibit the sale of mods online. I don't understand why such strict conditions should be interpreted so leniently, nor why a paid mod is worse than a freely distributed one (in my opinion, it's the opposite!!!). :eek: Okay, let's understand it that way. For Heroes 1-3 and Heroes 5, this formulation is absent in the EULA, which means that paid mods can also be created for them. I guess that's the answer.

I consider the issue closed, and I thank everyone who followed the news on this topic.
In reply to Virgin_Sorcerer_Marat
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7 years ago
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Virgin_Sorcerer_Marat
atlant108, I'll definitely listen! You can't use any software in any way that isn't explicitly permitted in the EULA by the copyright holder. They invested their intellectual effort, not us. They have copyright, not us. If we don't respect private property rights, society will lose the last vestiges of its memory of ancient barbarians and will collapse. Only a handful of warring clans, following the "war of all against all" system, will remain, which is what social Darwinists taught. And it's also shameful to play on an illegal basis; would you be able to violate the EULA while playing?!:mad: I never would: my conscience would eat me alive!!

You have a very strong sense of conscience. For me, it's just... okay that I'm violating someone's intellectual rights. I don't know, maybe I'm an intellectual Barbarian?:)))
In reply to Virgin_Sorcerer_Marat
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7 years ago
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Virgin_Sorcerer_Marat
Finally, I received official comments from Ubisoft regarding this issue. The comments are confusing. It states that the quoted excerpt from the EULA does not prohibit the creation of maps and mods, but it does prohibit the sale of mods online. I don't understand why such strict conditions should be interpreted so leniently, or why a paid mod is worse than a freely distributed one (in my opinion, it's the opposite!!!). :eek: Okay, let's understand it that way. Heroes 1-3 and Heroes 5 do not have this wording in the EULA, which means that paid mods can also be created for them. Apparently, that's the answer.

I consider the issue closed, and I thank everyone who followed the news on this topic.

I don't know whether to laugh or cry at such topics of conversation... it's not the first strange fan (or perhaps the same one, I suppose) to talk about what Ubisoft allows us to do and what they don't. But if the fifth game has a decent mod base, then what does the sixth game have to do with it? It doesn't really have one, except for a couple of patches and maps:D
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7 years ago
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Rameliya, what do you mean by "intellectual barbarian"? :confused: I've been playing as barbarians my whole life, and I have a cult of barbarism as a social institution. What does this have to do with violating intellectual property rights?!! :smile50: In barbarian society, the protection of intellectual and, in general, private property is at a high level. A barbarian doesn't know how to steal because it's low and doesn't correspond to the honor of a barbarian; for this, they will be cursed by shamans, priests/priests of the gods, and the gods themselves, and the entire clan and heroic ancestors. A barbarian can only take foreign property in an honest fight by conquering it, but not through vile theft. The fact that civilization has rejected heroic barbarism is its cancerous tumor, which will eventually devour its entire body if people do not come to their senses. :smile54: Piracy, hacking, theft, crime, violence, and ungodliness – a firm NO!:cool:
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7 years ago
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Modern piracy in computer games is partially controlled by the game developers themselves. Some of them have long realized that they can use pirates as a way to distribute their product. Normal people try the product and then buy it if they like it. So, I don't agree with the idea that piracy is inherently bad. Computer games have never been afraid of it; in fact, according to professional statistics, they have even benefited from it in some ways. Even the protection on games is usually designed for a certain period and is determined by the company's policy (unbreakable protection does exist, by the way). However, movies and some other products do suffer from piracy.
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6 years ago
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It might be silly to ask this here, but where are the creature animations located?
4 years ago
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I'm not sure if anyone will answer me here, but I'll try. Does anyone know where the creature stats are stored in Heroes 6? If you do, please let me know. I've searched through all the Data files using a converter, but I couldn't find them. The only thing is, there's a Game.orc file in Data, but it can't be opened with the converter. It's possible that the stats are there, but I have no idea how to open the file.
In reply to TTPOCTO-DEMOH
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4 years ago
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TTPOCTO-DEMOH
I'm not sure if anyone will answer me here, but I'll try. Does anyone know where the creature stats are stored in Heroes 6? If you do, please let me know. I've searched through all the Data files using a converter, but I couldn't find them. The only thing is, there's a Game.orc file in Data, but it can't be opened with the converter. It's possible that the stats are there, but I have no idea how to open the file.
By the way, the .orc extension is just an extension, and not all of these files can be converted. I don't remember exactly, but one or two files definitely couldn't be converted... the developer planned to fix this, but never got around to it! However, there was a French website where they posted a mod with modified creature parameters... I can't remember the link right now, but I'll let you know when I find it! So, it seems they were able to find a solution!
In reply to psatkha
4 years ago
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psatkha
By the way, the .orc extension is just an extension, and not all of these files can be converted. I don't remember exactly, but one or two files definitely couldn't be converted... the developer planned to fix it, but never got around to it! However, there was a French-language website where they posted a mod with modified creature parameters... I can't name the link right now, but I'll let you know when I find it! So, it seems they managed to find a solution!

I would be extremely grateful if you could find this mod; perhaps I could understand how they did it. I'm very interested in exploring this, and maybe even trying to change the balance, because the original... well, as always in Heroes, it works on some stages of the game and on some game difficulties.
Thank you for your answer, in any case.

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