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#15
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Regarding Damage Types
Perhaps I've already written about this, but here's my take.

Piercing = 0D, a hole in the soldier = piercing attack with blades, standard attack with spears, arrows, sometimes magic (like some kind of water/ice arrow), etc. = cannot be blocked with weapons = armor usually doesn't resist this type of damage very well

Slashing = 1D, a hole in the soldier = standard attack with blades, axes, partially with halberds, sometimes magic (like some kind of water blade), etc. = the most straightforward, high damage

Bludgeoning = 2D, a hole in the soldier = standard attack with maces, bludgeoning axes, partially with halberds, standard attack with slings, sometimes magic (like throwing a stone or an air strike), etc. = armor resists this type of damage moderately = nice effects like stunning

Burning = the soldier is damaged as a whole = burning, poison, and other magical and non-magical manipulations of the body = armor sometimes helps, sometimes doesn't.
 

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