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#11
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Today's update: Arandor, with his stealth stat, uses a stone to hide from the Heroist. The Heroist gets tired of it, and the stone gets tossed into the abyss.
In short: stealth is present, and obstacles can be destroyed. However, the obstacles in the game will be tougher – they will be difficult to push around, but there will be special spells for them.
The stealth system is unusual. The classic system with rolls of 1-maximum for stealth and the same for detection doesn't work. There are still rolls – a small plus or minus to the character's stealth stat each time he changes position. The rest depends on the obstacles (stealth is immediately doubled if there is an intersection with a stationary object) and the distance (default stealth at a distance of five cells, linearly increases with distance). Something like that.
Hmm, maybe it's worth introducing a dependence on the character's rotation, so that they are seen worse from behind... I'll make a note of it, I'll think about it.
 

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