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The bidding for the red determines the right to approach the table first. In 6LM, it's also an opportunity to push the blue player to where you ended up. Isn't that worth a certain amount of in-game gold?)
And can you even see what's on the table? Before generation. A Monolith can be on the swamp, even for the red player. In my opinion, this kind of bidding is some kind of total mind game, which has been going on since the Warlords of the North (only there the intention is different). And, by the way, it's not related to monoliths, i.e., to the color problem. And the color doesn't decide anything. Statistics don't correlate with any specific game. It will be good or bad. And the gold didn't give me anything in this game, but the ore was more useful, but it was far away. The passage behind the golems with shackles is endless and leads back to the monolith again. So, in any case, the distance was the deciding factor – it overshadowed all the economic advantages :smile01: