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Heroes 5.5 WarGame Edition - Tactical Edition.

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I realized that lower tiers had too weak a boost from fortifications in the current version.

New fortification concept.
Terminology:
Base/upgrade arrival - one-time arrival of creatures upon construction of the base/upgraded dwelling.
Growth - weekly growth of creatures.
Both values are calculated as % of the base growth.

Tiers 1-6 dwellings: arrival 50/50%, growth 100%.
Tier 7 dwellings: arrival 100/100%, growth 100%.
Fort: for tiers 1-2 +50% upgrade arrival, +50% growth.
Stronghold: similar for tiers 1-4.
Castle: similar for tiers 1-6.
Forts affect arrivals from both future and past upgrades.

Thus, under a Castle:
Tiers 1-2: 50/200% arrival, 250% growth
Tiers 3-4: 50/150% arrival, 200% growth
Tiers 5-6: 50/100% arrival, 150% growth
Tier 7: 100/100% arrival, 100% growth (not boosted by Castle)

While a fort is standing, tiers 1-2 perform no worse than 3-4 in the long run (due to the boost). If a Stronghold is built, tiers 3-4 gain an advantage and perform no worse than tiers 5-6 in the long run. If a Castle is built, tiers 5-6 come out on top, often overtaking tier 7.
Important note regarding the long term: since the immediate effect of base buildings is not boosted, high tiers always have an advantage here and now in terms of arrival (except for upgrades).

City schemes are designed to provide high variability for top builds (building up the city in week 1 to get maximum meat by week 2).


Base troop growth, totaling:
1) militia = 1,5k (boosted up to 3,75k)
2) archers = 2k (up to 5k)
3) swordsmen = 2,4k (up to 4,8k)
4) monks = 3k (up to 6k)
5) griffins = 4k (up to 6k)
6) Knight = 6k (up to 9k)
7) angels = 6k
Total full growth: totaling up to 40,55k

Starting buildings are highlighted in red; the second player additionally starts with a prefecture (one more building).

F fort
D Stronghold
C Castle
1-7 tier numbers
+ upgrade

Example:
F24+7 = archers + upgraded monks + angels (under fort)

Top week 1 builds (by meat by week 2):

ANGELS (only for 2nd player)
F24+7 = 22k (4 + 6 + 12)
F14+7 = 21k (3 + 6 + 12)

KNIGHTS
D3+56 = 22,2k (7,2 + 6 + 9) only for 2nd player
C3+6 = 21,6k (9,6 + 12) only for 2nd player
D23+6 = 21,2k (5 + 7,2 + 9)
D13+6 = 19,95k (3,75 + 7,2 + 9)

GRIFFINS
D12+35 = 22,55k (3,75 + 8 + 4,8 + 6)
D123+5 = 21,95k (3,75 + 5 + 7,2 + 6)
D1+235 = 21,8k (6 + 5 + 4,8 + 6)
D2345 = 21,8k (5 + 4,8 + 6 + 6)
D1235+ = 21,55k (3,75 + 5 + 4,8 + 8)
D2+3+5 = 21,2k (8 + 7,2 + 6)
D1245 = 20,75k (3,75 + 5 + 6 + 6)
D1+2+5 = 20k (6 + 8 + 6)
D2+45 = 20k (8 + 6 + 6)
C235 = 20k (6 + 6 + 8) only for 2nd player


Base troop growth, totaling:
1) scouts = 1,5k (boosted up to 3,75k)
2) beasts = 2,4k (up to 6k)
3) minotaurs = 4k (up to 8k)
4) predators = 3k (up to 6k)
5) witches = 4k (up to 6k)
6) hydras = 6k
7) dragons = 6k
Total full growth: totaling up to 41,75k

A peculiarity is rounding down when receiving 50% hydra growth; thus, when building a hydra dwelling, the hydra effectively does not arrive immediately (50% of 1 = 0), only with the weekly growth the following week. Hydra upgrade requires a Castle and gives 50% + 50% = +1 hydra. Weekly hydra growth even under a Castle is 150% of 1 = 1 (rounding down).

Top week 1 builds (by meat by week 2):

HYDRAS
D346 = 20k (8 + 6 + 6)
D14+6 = 18,75k (3,75 + 9 + 6) only for 2nd player
C146 = 18k (4,5 + 7,5 + 6) only for 2nd player
D246 = 18k (6 + 6 + 6)
D1+46 = 18k (6 + 6 + 6)
D456 = 18k (6 + 6 + 6)

WITCHES
F1235 = 19,8k (3 + 4,8 + 6 + 6)
F2+35 = 19,2k (7,2 + 6 + 6)
F23+5 = 18,8k (4,8 + 8 + 6)
F1245 = 18,3k (3 + 4,8 + 4,5 + 6)
F12+5+ = 18,2k (3 + 7,2 + 8)
D245 = 18k (6 + 6 + 6)
F2+45 = 17,7k (7,2 + 4,5 + 6)
F1+2+5 = 17,7k (4,5 + 7,2 + 6)
F13+5 = 17k (3 + 8 + 6)

PREDATORS
D3+4 = 18k (12 + 6)
D134 = 17,75k (3,75 + 8 + 6)
C34 = 17,5k (10 + 7,5) only for 2nd player
D34+ = 17k (8 + 9)


Base troop growth, totaling:
1) goblins = 1,5k (boosted up to 3,75k)
2) centaurs = 2k (boosted up to 5k)
3) brutes = 2,4k (boosted up to 4,8k)
4) shamans = 2,4k (boosted up to 4,8k)
5) alphas = 3k (boosted up to 4,5k)
6) wyverns = 4k (boosted up to 6k)
7) cyclops = 6k
Total full growth: totaling up to 34,85k

Top week 1 builds (by meat by week 2):

CYCLOPS (only for 2nd player)
F23+47 = 24,4k (4 + 4,8 + 3,6 + 12)
D23+7 = 24,2k (5 + 7,2 + 12)
D3+47 = 24k (7,2 + 4,8 + 12)
F123+7 = 23,8k (3 + 4 + 4,8 + 12)
D3+57 = 23,7k (7,2 + 4,5 + 12)
F13+47 = 23,4k (3 + 4,8 + 3,6 + 12)
D13+7 = 22,95k (3,75 + 7,2 + 12)
F2+3+7 = 22,8k (6 + 4,8 + 12)
F3+4+7 = 21,6k (4,8 + 4,8 + 12)
C3+7 = 21,6k (9,6 + 12)
F1+3+7 = 21,3k (4,5 + 4,8 + 12)

WYVERNS + CASTLE
C2+36 = 24k (10 + 6 + 8)
C2+46 = 24k (10 + 6 + 8)
C2+56 = 24k (10 + 6 + 8)
C12+6 = 22,5k (4,5 + 10 + 8)
C2+6+ = 22k (10 + 12)

WYVERNS + STRONGHOLD
D2+346 = 23,6k (8 + 4,8 + 4,8 + 6)
D2+356 = 23,3k (8 + 4,8 + 4,5 + 6)
D2+456 = 23,3k (8 + 4,8 + 4,5 + 6)
D12+36 = 22,55k (3,75 + 8 + 4,8 + 6)
D12+46 = 22,55k (3,75 + 8 + 4,8 + 6)
D12+56 = 22,25k (3,75 + 8 + 4,5 + 6)
D2+3+6 = 21,2k (8 + 7,2 + 6)
D2+4+6 = 21,2k (8 + 7,2 + 6)

WYVERNS + FORT
F12+346 = 22,2k (3 + 6 + 3,6 + 3,6 + 6)
F1+2+46+ = 22,1k (4,5 + 6 + 3,6 + 8)
F12+4+6+ = 21,8k (3 + 6 + 4,8 + 8)
F1+2+4+6 = 21,3k (4,5 + 6 + 4,8 + 6)
F2+346+ = 21,2k (6 + 3,6 + 3,6 + 8)

ALPHAS + CASTLE
C2345 = 24k (6 + 6 + 6 + 6)
C1235 = 22,5k (4,5 + 6 + 6 + 6)
C1245 = 22,5k (4,5 + 6 + 6 + 6)
C1345 = 22,5k (4,5 + 6 + 6 + 6)
C2+35 = 22k (10 + 6 + 6)
C2+45 = 22k (10 + 6 + 6)
C23+5 = 21,6k (6 + 9,6 + 6)
C3+45 = 21,6k (9,6 + 6 + 6)
C34+5 = 21,6k (6 + 9,6 + 6)
C24+5 = 21,6k (6 + 9,6 + 6)
C235+ = 21k (6 + 6 + 9)
C245+ = 21k (6 + 6 + 9)
C345+ = 21k (6 + 6 + 9)

ALPHAS + STRONGHOLD
D12345 = 22,85k (3,75 + 5 + 4,8 + 4,8 + 4,5)
D2+345 = 22,1k (8 + 4,8 + 4,8 + 4,5)
D23+45 = 21,5k (5 + 7,2 + 4,8 + 4,5)
D234+5 = 21,5k (5 + 4,8 + 7,2 + 4,5)
D12+35 = 21,05k (3,75 + 8 + 4,8 + 4,5)
D12+45 = 21,05k (3,75 + 8 + 4,8 + 4,5)

SHAMANS
C2+34 = 22k (10 + 6 + 6)
C23+4 = 21,6k (6 + 9,6 + 6)
C234+ = 21,6k (6 + 6 + 9,6)
D12+34 = 21,35k (3,75 + 8 + 4,8 + 4,8)


Base troop growth, totaling:
1) fairies = 1,5k (boosted up to 3,75k)
2) dancers = 2,4k (up to 6k)
3) hunters = 4k (up to 8k)
4) druids = 3k (up to 6k)
5) unicorns = 4k (up to 6k)
6) ents = 6k (up to 9k)
7) dragons = 6k
Total full growth: totaling up to 44,75k

Top week 1 builds (by meat by week 2):

ENTS
F346 = 19,5k (6 + 4,5 + 9)
F246 = 18,3k (4,8 + 4,5 + 9)
1+4+6 = 18k (3 + 6 + 9) only for 2nd player
F14+6 = 18k (3 + 6 + 9) only for 2nd player
F1+46 = 18k (4,5 + 4,5 + 9)

CASTLE (only for 2nd player)
C2+5 = 20k (12 + 8)
C125 = 19,7k (4,5 + 7,2 + 8)
C25+ = 19,2k (7,2 + 12)
C35 = 18k (10 + 8)

UNICORNS
D235 = 20k (6 + 8 + 6)
D12+5 = 19,35k (3,75 + 9,6 + 6)
D1+25 = 18k (6 + 6 + 6)
D245 = 18k (6 + 6 + 6)
D3+5 = 18k (12 + 6)
D125+ 17,75k (3,75 + 6 + 8)
D2+5+ = 17,6k (9,6 + 8)

HUNTERS
D23+ = 18k (6 + 12)
D123 = 17,75k (3,75 + 6 + 8)
D2+3 = 17,6k (9,6 + 8)


Base troop growth, totaling:
1) skeletons = 2k (boosted up to 5k)
2) zombies = 2k (up to 5k)
3) ghosts = 3k (up to 6k)
4) vampires = 3k (up to 6k)
5) liches = 4,5k (up to 6k)
6) reapers = 6k (up to 8k)
7) dragons = 3k (6k with farm)
Total full growth: totaling up to 42k

Base growth for vampires, liches, and reapers is odd - 3. This means rounding down applies. When building a base dwelling, 50% * 3 = 1 creature arrives (effectively 33% growth, not 50%). Similar rounding down applies to 50%/150% upgrades/growth, which slightly reduces the number of these creatures.

Top week 1 builds (by meat by week 2):

DRAGONS
D1+47 = 19k (8 + 5 + 6)
D1+27 = 19k (8 + 5 + 6)
D1+77 = 17k (8 + 9)

REAPERS
D136 = 19k (5 + 6 + 8)
D236 = 19k (5 + 6 + 8)
D346 = 19k (6 + 5 + 8)
D3+6 = 17k (9 + 8)

LICHES
F1235 = 18,5k (4 + 4 + 4,5 + 6)
D135 = 17k (5 + 6 + 6)
D235 = 17k (5 + 6 + 6)
F2+35 = 16,5k (6 + 4,5 + 6)
F1+35 = 16,5k (6 + 4,5 + 6) may become unavailable if skeleton upgrades are done via Stronghold
F135+ = 16,5k (4 + 4,5 + 8)
F235+ = 16,5k (4 + 4,5 + 8)

VAMPIRES
C124 = 19k (6 + 6+ 7) only for 2nd player
D1+24 = 18k (8 + 5 + 5)
D12+4 = 18k (5 + 8 + 5)
C1+4 = 17k (10 + 7) only for 2nd player
C2+4 = 17k (10 + 7) only for 2nd player

GHOSTS
D1+23 = 19k (8 + 5 + 6)
D12+3 = 19k (5 + 8 + 6)


Base troop growth, totaling:
1) gremlins = 1,5k (boosted up to 3,75k)
2) gargoyles = 2k (up to 5k)
3) golems = 2,4k (up to 4,8k)
4) mages = 4k (up to 8k)
5) djinn = 6k (up to 9k)
6) rakshasas = 6k (up to 9k)
7) titans = 6k
Total full growth: totaling up to 45,55k

Top week 1 builds (by meat by week 2):

RAKSHASAS
14+6 = 19,25k (2,25 + 8 + 9)
F246 = 19k (4 + 6 + 9)
F346 = 18,6k (3,6 + 6 + 9)
1+46 = 18k (3 + 6 + 9)
F146 = 18k (3 + 6 + 9)

DJINN
14+5 = 19,25k (2,25 + 8 + 9)

MAGES
D23+4 = 20,2k (5 + 7,2 + 8)
C3+4 = 19,6k (9,6 + 10) only for 2nd player
D3+4+ = 19,2k (7,2 + 12)
D13+4 = 18,95k (3,75 + 7,2 + 8)
F12+34 = 18,6k (3 + 6 + 3,6 + 6)
F1234+ = 18,6k (3 + 4 + 3,6 + 8)
F1+234 = 18,1k (4,5 + 4 + 3,6 + 6)
F123+4 = 17,8k (3 + 4 + 4,8 + 6)
F2+34+ = 17,6k (6 + 3,6 + 8)

GOLEMS
C123+ = 20,1k (4,5 + 6 + 9,6) only for 2nd player
C2+3+ = 19,6k (10 + 9,6) only for 2nd player
D12+3+ = 18,95k (3,75 + 8 + 7,2)
D1+23+ = 18,2k (6 + 5 + 7,2)


Base troop growth, totaling:
1) imps = 1,5k (boosted up to 3,75k)
2) demons = 2k (up to 5k)
3) cerberi = 3k (up to 6k)
4) succubi = 3k (up to 6k)
5) nightmares = 4k (up to 6k)
6) balors = 4k (up to 6k)
7) devils = 6k
Total full growth: totaling up to 38,75k

Top week 1 builds (by meat by week 2):

BALORS + STRONGHOLD
D1246 = 20,75k (3,75 + 5 + 6 + 6)
D2+46 = 20k (8 + 6 + 6)
D24+6 = 20k (5 + 9 + 6)
D246+ = 19k (5 + 6 + 8)
D14+6 = 18,75k (3,75 + 9 + 6)
D1+46 = 18k (6 + 6 + 6)
D346 = 18k (6 + 6 + 6)

BALORS + FORT
F12+46 = 19,5k (3 + 6 + 4,5 + 6)
F1246+ = 19,5k (3 + 4 + 4,5 + 8)
F1+246 = 19k (4,5 + 4 + 4,5 + 6)
F124+6 = 19k (3 + 4 + 6 + 6)
F2+46+ = 18,5k (6 + 4,5 + 8)
F24+6+ = 18k (4 + 6 + 8)
F2+4+6 = 18k (6 + 6 + 6)

NIGHTMARES
D1235 = 20,75k (3,75 + 5 + 6 + 6)
D2+35 = 20k (8 + 6 + 6)
D23+5 = 20k (5 + 9 + 6) only for 2nd player
D13+5 = 18,75k (3,75 + 9 + 6) only for 2nd player
D1+35 = 18k (6 + 6 + 6)
D345 = 18k (6 + 6 + 6)

DEMONESSES
D12+4+ = 20,75k (3,75 + 8 + 9)
D1+24+ = 20k (6 + 5 + 9)
D234+ = 20k (5 + 6 + 9)
D134+ = 18,75k (3,75 + 6 + 9)
D3+4+ = 18k (9 + 9)

SUCCUBI
D1234 = 20,75k (3,75 + 5 + 6 + 6)
D1+2+4 = 20k (6 + 8 + 6)
D2+34 = 20k (8 + 6 + 6)
D23+4 = 20k (5 + 9 + 6)
D13+4 = 18,75k (3,75 + 9 + 6)
D1+34 = 18k (6 + 6 + 6)

CERBERI
D12+3+ = 20,75k (3,75 + 8 + 9)
D1+23+ = 20k (6 + 5 + 9)
D1+2+3 = 20k (6 + 8 + 6)
C23+ = 18k (6 + 12) only for 2nd player


Base troop growth, totaling:
1) shields = 2k (boosted up to 5k)
2) spears = 2k (up to 5k)
3) bonebreakers = 2,4k (up to 4,8k)
4) bears = 3k (up to 6k)
5) priests = 3k (up to 4,5k)
6) thanes = 6k (up to 9k)
7) dragons = 6k
Total full growth: totaling up to 40,3k

Top week 1 builds (by meat by week 2):

THANES
F1256 = 21,5k (4 + 4 + 4,5 + 9)
F1356 = 21,1k (4 + 3,6 + 4,5 + 9)
F2356 = 21,1k (4 + 3,6 + 4,5 + 9)
F1+56 = 19,5k (6 + 4,5 + 9)
F2+56 = 19,5k (6 + 4,5 + 9)
F15+6 = 19k (4 + 6 + 9) only for 2nd player
F25+6 = 19k (4 + 6 + 9) only for 2nd player
F35+6 = 18,6k (3,6 + 6 + 9) only for 2nd player
F3+56 = 18,3k (4,8 + 4,5 + 9)

PRIESTS
F1+2+35 = 20,1k (6 + 6 + 3,6 + 4,5)
F12+3+5 = 19,3k (4 + 6 + 4,8 + 4,5)
F1+23+5 = 19,3k (6 + 4 + 4,8 + 4,5)
F1+245 = 19k (6 + 4 + 4,5 + 4,5)
F1+345 = 18,6k (6 + 3,6 + 4,5 + 4,5)

BEARS
D1+2+4 = 22k (8 + 8 + 6)
F1+2+34 = 20,1k (6 + 6 + 3,6 + 4,5)
F1+234+ = 19,6k (6 + 4 + 3,6 + 6) only for 2nd player
F1+23+4 = 19,3k (6 + 4 + 4,8 + 4,5)

BERSERKERS
D1+2+3 = 20,8k (8 + 8 + 4,8)

SPEARMEN
C1+2+ = 20k (10 + 10)
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат