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#1891
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I'm saving up "revealers" to reveal Seraph on the ninth turn. Exactly on the ninth, tenth turn – that's usually a loss. And usually, I manage to get three revealers.
And without revealers, the amulets aren't that great; defense holds up better with bans, ancient lions, and other similar units.
Although, against very fast decks like face-rush, it's just a matter of luck. Oh, and there's also a bit of healing, yes.
 

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