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In other words, in exceptional cases, it is possible to weaken mixed troops—for example, if you need to flee? Is that it???
Well, judge for yourself... If there's no goal of weakening the neutrals so that you can take them down later, then feel free to flee and let those neutrals just stand there until the end of the game... What's the problem? You shouldn't think in templates; this is a pseudo-bug and there's simply a gentleman's agreement not to be sneaky with its application. And anyway, its conscious use is an extremely rare case. I'm sure you won't even find a map where it would be applicable. Normal mapmakers don't set guards consisting of non-upgraded units... :) You're really clinging to this, aren't you... :)
Nothing terrible will happen to the game or the opponent—just like the case with using the Admiral's Hat during the fourth stage of a blitz. I had to use it not for the purpose of boosting move points, but in order to flee back to my Castle... That's all. The main thing is to justify it.