1) Rajah Rakshasa - the presence of agility raises questions; here are two more alternatives:
- instead of agility, give defense (e.g., +7)
- don't enhance the Rajah at all, but weaken the Kshatriya (reduce health from 135 to 100)
Maybe combine these two approaches (with different numbers)?
Dancers: 75% or 100% chance to hit?
Berserkers: is a change necessary?
Nightmares: should the aura be reduced or the stats changed (lower Alt's initiative, increase the upgraded unit's damage)?
Vampires: is it necessary to increase the upgraded unit's damage, given that they are already used in attack?
Lizards: won't 100% chance to hit be too strong in attack? Maybe it's better to have 50% chance to hit and increase defense?
It's generally difficult to get any benefit from chance to hit in attack, so let it remain as is.