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RMG – help with a problem.

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Hmm, interesting... Can the map editor place objects on the map that are not in the original game (from mods)? Then it would be possible to generate a couple of such objects, include scripts, and use scripts to give these objects internal guards.
Another option is some kind of script that, at the start of the map, randomly assigns guards to all such unguarded objects using a search function.
However, these are workarounds, and I don't know how to do it purely using the map editor's features.
 

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