Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Hmm... Write a script that removes certain artifacts from an enemy (and friendly) hero before the battle? But at the same time, add stats from various dragon sets? Well, it's generally okay, but I find it somewhat overpowered. The opponent will definitely equip such artifacts, and we can save a lot of slots by knowing that they are not needed... This is like the red orb in Heroes 3, which many people understandably dislike.
Removing artifacts from an enemy hero will result in them losing other bonuses from those artifacts as well. And while you can temporarily increase their stats during the battle, you cannot replicate the other effects