1. Silanna's Balance Set:
1) Druid's Crown
- level: relic
- appearance: deer head, like that of the High Druid
- effect: immunity to mind magic (negates the effect of the "Sandro's Cloak" artifact)
2) Silanna's Cloak (already in the game)
- level: minor
- effect: 50% resistance to earth element
3) Druid's Staff
- level: relic
- appearance: staff of the High Druid
- effect: +2 spell power, grants the "stone skin (general)" spell
4) Silanna's Shackles
- level: relic
- appearance: root or tree branch
- effect: -1 speed to all creatures on the battlefield
Set bonuses:
luck of all friendly units cannot be lower than zero
1. Silanna's Balance Set:
1) Druid's Crown
- level: relic
- appearance: deer head, like that of the High Druid
- effect: immunity to mind magic (negates the effect of the "Sandro's Cloak" artifact)
2) Silanna's Cloak (already in the game)
- level: minor
- effect: 50% resistance to earth element
3) Druid's Staff
- level: relic
- appearance: staff of the High Druid
- effect: +2 spell power, grants the "stone skin (general)" spell
4) Silanna's Shackles
- level: relic
- appearance: root or tree branch
- effect: -1 speed to all creatures on the battlefield
Set bonuses:
+1 speed to friendly units
Elrath's Radiance is better in this regard. Such a bonus for non-negative morale theoretically simplifies the creation of a "mixed army" from different castle units. But non-negative luck is only useful against necromancers, and even then, not always.