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UNIT - Creature Balance + Visual Changes

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#208
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It's only twice as effective with a direct attack (not a counterattack), and even then, only if they don't receive an intermediate counterattack that reduces the power of their second strike. In short, a double strike is nowhere near equal to double damage; it's closer to one and a half times the damage.
You could argue that they shouldn't be attacked directly, and all counterattacks will be negated, but the fact is that there's no point in taking Minotaurs into a direct attack, it's a waste of money, especially after their growth rate was reduced, as in this mod. They're just meat that accumulates in the city to be used for ransom towards the end of the game. Meat that is significantly weaker than Furies, but whose role is not to deal damage, but simply to endure, thanks to their relatively high health. And in this regard, the alternative is better.

I also wrote about the 6-10 damage of the archers, but it seems it was overlooked.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат