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Expedition: general discussions.

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#1656
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Guys, my program has reached a stage where I'm seriously considering how the GM and players will interact during combat.
Ideally, I envision it like this: each of us has a copy of my calculation program and Hamachi (or something else to create a local network). We get together and play a battle, like a computer game, but without the fancy animations and other things.
Pros:
+ The battle is calculated as simply and quickly as possible.
+ Players control their characters themselves, so there won't be any delays. Instead of "I'm going to do approximately this and that, if, of course, this happens, otherwise I'll do this," there will be clear clicks on the cells, and there can be no errors, inaccuracies, or delays.
- We all need to somehow get together at the same time.
- Everyone needs to spend time downloading (and subsequent updates) my program and installing Hamachi.
- I'm not sure, but there might be synchronization issues. But maybe not.
Another option: I don't spend time writing all this client-server interaction (I've already started, but I've encountered difficulties, although it works on one computer. For some reason, it doesn't work on two). You write to me the actions of your characters, and I send you screenshots of the battle. Classic. The problem: battles may involve stealth and other things, and I will know where your characters are. Of course, I will try not to use this, but... Also, all the disadvantages and advantages of the previous option, but reversed.
Which is better?
 

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