Auto-translated
M, Arandor, the real situation isn't about "somehow compensating," but rather that you are guaranteed to compensate. And for you, as an archer/melee fighter, the alternative is usually this: either you compensate in a non-standard way for your chosen combat style (but you're already compensating there, right?), meaning that between dexterity for melee fighters and perception for ranged fighters, there's ultimately no difference, or you compensate in something more fundamental, which is clearly disadvantageous.
True, there's also the option of compensating with items/abilities, but Spin's experience shows that this is a dangerous path.
In general, dexterity and perception, in my humble opinion, are duplicates with only minor differences, such as detecting traps. Simply from a game mechanics point of view.