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Expedition: general discussions.

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#1577
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Wisdom
+3% to experience gained.
+0.5% to elemental resistance.
Long live the wise Xelors, heh.
Revan said he threw away the setting, but he has the most detailed system of all... Talent can't be wasted.
At first glance, the set of characteristics proposed by Arandor appeals to me much more than Ment's.
You just like a lot of major stats... My experience shows that it is better to put all effects into a smaller number of stats, thus achieving better real variability. For example, I don't like the separation of accuracy (ranged and melee) into two stats: we get a similar effect, but archers increase perception, and melee fighters increase dexterity. As a result, one stat is useful, and the other is useless, or vice versa. Or you can create a hybrid, but in reality, you can't, because it will be weak everywhere.
The separation of evasion is even worse in my opinion. Dexterous characters who dodge a million dagger attacks per minute, but freeze when they see a flying arrow...
My idea is that all stats are useful to some extent for everyone, the question is only in what proportion they will be better.
And it should be noted that all these stats are not directly increased, only through skills and level-ups.
LUL
M?

By the way, concentration is also critical hits, because accuracy increases the minimum damage (reduces the spread, in contrast to evasion, which reduces it). The occurrence of maximum damage is also taken into account and may also give bonuses.
 

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