Here, it's interesting to compare: formally, both upgrades are almost equal. With any non-native hero-fighter with good attack and a Battle Banner giving +1 to damage, the archers become stronger than the warriors. However, as is well known, the necromancer himself has no attack and only a lot of defense, which speaks in favor of the warriors by the time of the final battle. Be that as it may, in breaking through defenses, the archers are very effectively used due to their ghostly walls, and even in the final battle, a defensive necromancer (not a fighter) will still take archers to somehow deal damage from the box. In addition, there is a claw that gives +1 to damage and the unicorn bow, which makes it possible to seriously boost the skeleton archers even for a necromancer-fighter. Thus, it turns out that the archers already have a good niche, and there is no need to buff them further.
Here, it's interesting to compare: formally, both upgrades are almost equal. With any non-native hero-fighter with good attack and a Battle Banner giving +1 to damage, the archers become stronger than the warriors. However, as is well known, the necromancer himself has no attack and only a lot of defense, which speaks in favor of the warriors by the time of the final battle. Be that as it may, in breaking through defenses, the archers are very effectively used due to their ghostly walls, and even in the final battle, a defensive necromancer (not a fighter) will still take archers to somehow deal damage from the box. In addition, there is a claw that gives +1 to damage and the unicorn bow, which makes it possible to seriously boost the skeleton archers even for a necromancer-fighter. Thus, it turns out that the archers already have a good niche, and there is no need to buff them further.