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I put all the storms and rushes I could get my hands on into my own build (by the way, blitz spearmen are great. At the start of the game, they easily kill an enemy summon and still have enough HP left to move on the next turn). Maid leaders too, yeah, Tox recommended them and I didn't regret it. As for commanders, only mass buffers; cheap commanders aren't needed. So, banner, Mold siege commander... And Albert, even though he's not a buffer. It's just that if the party drags on until the ninth turn, this one definitely finishes them off. Although you can bring him out as early as the fifth, but it depends on how the cards fall.