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Current questions and answers regarding the map editor.

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#4336
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There, where the texture properties are, are the actual texture properties. That is, how it should be applied. For example, the ghost model has a special property needed to support semi-transparent textures. Perhaps something similar is set here as well. And by "empty" texture, I meant not null (because then the mountain would be covered with a "standard" texture), but rather a completely transparent one.
And how do you create a mask on the mountains so that they cannot be walked on?
There are also the tiles and objects tabs, and there is also a masks tab. There you need to select and apply yellow squares to the map with a brush.
 

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