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Balanced Units - A minimal balance mod for units

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#36
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4 tiles increase the area of effect of the armor-piercing attack almost twice as much compared to 3. However, this is not enough to balance the upgrades; for example, consider the armor-piercing ability against archers, where it is easy to avoid the armor-piercing attack, and at any other range, the archers are stronger (at medium range, they are stronger due to the +1 attack bonus).
In general, to balance the crossbowmen with the archers, only through the ability, according to my calculations, the radius of the armor-piercing attack needs to be... 8 tiles. With this setup, from 2 to 6 crossbowmen will deal approximately twice as much damage, from 7 to 8 exactly the same amount, and from 9 and above, more than twice as little. Naturally, no one would make such a large radius for the armor-piercing attack, so the difference is compensated by the reduced damage.

Regarding invisibility, I really don't like the TE's castration of the hunting hounds. Why remove the ability and add something new in the form of other abilities/stats when it can be fixed?

The mod is available for download (link in the first post of the thread).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат