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Balanced Units - A minimal balance mod for units

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#33
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"serovoy"
I'm all for it. As an alternative, remove the agility bonus but increase the damage to match the tier.
The alt unit already has +2 attack, which almost compensates for the damage difference.
I still don't see the point in nerfing invisibility.
In what way? Are you saying you don't acknowledge that the ability to bypass invisibility with hunters is too overpowered? Or do you think reducing the duration from 3 to 2 rounds won't change anything?

2 rounds is enough to make 2 full moves under invisibility, considering the hunters' initiative. With a speed of 6, they can reach any point on the battlefield.
Against. With a human-sized armor-piercing range, archers become a good alternative to their counterparts.
Do I understand your point correctly that archers with 2-6 damage become underpowered? Compared to the buffed crossbowmen or compared to the entire tier?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат