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Buffing an ability doesn't fit the concept of minimal changes; it's not the kind of thing where, to balance two creatures, you have to make edits in ten different places. And it's strange to buff an ability of a unit that is being weakened. Currently, the choice is between the following options: 1) remove the armor penetration, leaving only the knockback effect 2) reduce the damage from 8-9 to 5-7 Simultaneously increase the initiative of archmages to 11 (in both options).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат