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Balanced Units - A minimal balance mod for units

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Are archers an underdog faction, if we ignore the overpowered alternative? I'm curious how. List the creatures that perform better. Or, more simply, which of the Tier 3 units is more unpleasant to fight as a guard (mob).
The statement is unclear. At long range, 8-9 against 5-8, at medium range, 8-9 against 10-16. 8.5 against 6.5 -- 13. It seems quite balanced.
It seems that way, but in reality, the damage at long range plays a primary role. According to my data, Direct Hit is approximately equivalent to +50% overall damage (or +60% ranged damage). Do you have different estimates?
I agree, but removing the ability that is the main "feature" of the creature is even worse, in my opinion.
So, let's define what the main feature is: either Direct Hit or Empowered Shot. I don't care what is removed. Also, you can leave everything as is, but remove the armor penetration from Empowered Shot (set it to 0% armor penetration).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат