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Balanced Units - A minimal balance mod for units

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Regarding the Rakshasa: - For Rajahs: attack 25, damage 23-30, health 135, speed 6, initiative 8. - For Kshatriyas: attack 27, damage 25-35, health 140, speed 7, initiative 8. Based on the stats, we see a significant advantage for Kshatriyas, and the mass attack is noticeably stronger than Retaliation, because Whirlwind multiplies the damage dealt, while Retaliation does not multiply survivability (it only protects against retaliatory and melee attacks, which are already weakened or can be removed). Regarding the Human Archers: it's not a good idea to upgrade them to the level of the Alt Archers, because this indirectly strengthens the Humans anyway (due to the choice). From this point of view, it makes more sense to buff some and nerf others simultaneously. The Arbalesters are generally fine; they are a normal unit that doesn't need to be buffed (perhaps the Armor Piercer is already too strong), which cannot be said about the Alt Archers, who are overpowered. If there is any weakening of the Humans here, it is not significant enough to take into account. Regarding the Elven Archers, it's similar to the Humans, plus the Dancers are also buffed, which also indirectly strengthens the Elves (compensates for the weakening). If my arguments are not convincing enough, please write: as I said above, controversial changes that some players consider unnecessary will not be implemented.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат