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UNIT - Creature Balance + Visual Changes

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As already mentioned, dealing 2-8 damage without any penalties is incredibly high. The ability to deal area-of-effect damage is a very minor ability, much less useful than even a precise shot. Nevertheless, the damage dealt is so high (6-10) that even an elite archer would be impressed, especially considering the added initiative bonus. So, I would say: - Basic archers have been significantly strengthened (why?). - Elite archers remain as powerful as ever. - Upgraded archers have received a huge damage boost, plus an initiative bonus. Overall, due to the upgrade, the human archers (already top-tier) have become even stronger. It's scary to think about how they will perform with a unicorn bow. I didn't understand the weakening of the Ents at all. Especially, why specifically in terms of hit points (since it was an outstanding unit in terms of hit points). Elite Minotaurs were stronger than the upgraded version, and they remain so, with the difference even increasing due to the stun ability. Regarding Hydras, it seems things have returned to their original state: regeneration for the upgraded version, bloodlust for the elite version. The reason for reducing the hit points of Erlings is unclear, as the Jarls have a great ranged ability (unlike the Erlings), which was previously compensated for by the Erlings' high hit points. Overall, I probably shouldn't be commenting, as I've reviewed the first post again and there are still many questionable points, so there's no point in arguing again.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат