Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Current questions and answers regarding the map editor.
User01322342, regarding lighting, including what you asked about in a private message, it's done approximately like this:
1) You create your own set of lighting files. I don't remember exactly how I did it, but probably in the editor, in the map settings tree, in the GroundAmbientLights section, add it using "add" and create a new one using "new."
2) In the same place, go to the lighting properties and configure it as you want (you can set the sun's angle of inclination, color, and saturation for different surfaces, the presence of fog, and so on).
3) Change the lighting using the following functions:
SetAmbientLight() - lighting on the map.
SetCombatLight() - lighting in combat.
Pass a string with the name of the lighting that you gave it in the first step to the function. If you want the lighting to change smoothly, set the third parameter to true and the fourth parameter to the transition duration in SetAmbientLight().
You can find examples of lighting files in my map in Lights/_(AmbientLight)/Sword_and_Sorcery_3/, and examples of how to use the functions in ambient.lua.
Another question. Let's say I want to create a quest to kill wolves. But they will be scattered across the map. Let's say 5 wolves, grouped. The same applies to cities. I don't know if you understood me.
Did you happen to forget to write the question itself? ;)