Yeah, because there's no other way (for now), as the skeleton needs to be linked to the mesh (done in 3D editors) - the problem is exporting all of this in the game engine's format! :smile47:
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Yeah, because there's no other way (for now), as the skeleton needs to be linked to the mesh (done in 3D editors) - the problem is exporting all of this in the game engine's format! :smile47: