Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The balance is adjusted for game lengths of 1-4 weeks, as high dynamism is one of the most important goals. Within these timeframes, you can capture and build a large number of cities, not completely, but all the key buildings for the chosen strategy, so I don't see any reason to aim for longer game lengths. Of course, this requires special maps, as not every map allows for this kind of gameplay. But all of this will not appear immediately, but rather during the development process.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат