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#341
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baratorch
For mirror matches, it would be better to have mirror starting heroes and a mirror tavern arrival.
Yes, from a balance perspective, mirror heroes with the same upgrades are an ideal solution. But how does it look from the outside, for the viewer? In my opinion, it's not a very appealing solution. Besides, mirror maps have many random factors, such as morale, for example. And different heroes for the players is one of these factors; it adds some color to the game, and I wouldn't want to give that up.
baratorch
Choosing 8 heroes is unnecessary for non-mirror matches.
Why is it unnecessary? First, it will add an interesting element to the gameplay. At first, players may find it "tedious," but I'm sure that over time, players will love this stage of the game. In Hearthstone, players pick a deck before the game; in my opinion, it's a very engaging activity. And how much spectacle could it bring for the viewers! I would be very interested to see what heroes different experienced players would choose, especially if the heroes in Heroes of Might and Magic are more balanced in the future, and the choice is not so obvious!

Besides, there doesn't necessarily have to be 8 heroes. As I said, the number of picks can be set in the template settings, i.e., it can be 4 picks or 2.

And just in case, I'll duplicate here the additional benefit of this new feature:
Marcus Aurelius
This interface will allow you to implement 2 things:

1) Ban certain heroes on the map

2) Remove certain heroes from the list, i.e., exclude the possibility of them appearing at the beginning of the game for both players

Before picking heroes for the starting pool, players have a certain number of picks to ban and exclude heroes from the list. (This number can also be set in the template settings). So, they first take turns banning heroes, then take turns excluding heroes from the list, and then take turns picking.

Yes, at first, it may seem "tedious," but I'm sure that players will get used to it and love this new feature!

Added 1 hour 47 minutes ago
Oh, here's a picture that fits the topic that was posted in the chat

https://pp.vk.me/c633522/v633522676/348f8/qW2cZ-ACLOs.jpg

Added 41 minutes ago
Ah, I realized another thing: this will help get rid of all sorts of Christians and Rion in the tavern, who come without archers and ruin people's lives!



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I've been thinking a bit and came up with a more beautiful and interesting scheme:

After clicking "Start Game," before the map itself is generated, players are given a set of 40 random heroes that can appear in the tavern and prisons on this map. (The number 40 is just an example). Players take turns picking heroes from this list. First, they can ban a certain number of heroes from appearing on the map. Then, they exclude a few heroes from the list so that they cannot be chosen as starting heroes. And finally, they take turns picking heroes that will appear in the tavern at the beginning of the game. So, what do we have in total:

1) The ability to ban the appearance of a super-hero for one of the players

2) The ability to exclude the appearance of Christians, Pikedrams, and Ufretins in the tavern

3) All players are happy with their set of heroes (if they are not happy, it's their own fault)

4) Unlike the previous scheme, each game will feature a different set of heroes (which will maintain diversity, but now the set of heroes will be balanced)

It should be noted that even the first item on this list cannot be balanced by ordinary methods, because on different templates, super-heroes are not always the same faces. (If on M-maps, Ciel is an overpowered hero, and Tazar is a weakling, then on XL-maps, everything is completely different).

Another big plus of this system is that now, for games in the "War of the Wizards" format, there will be no need for any verbal restrictions, because the random set of heroes can now only include wizard heroes. Moreover, now it is possible to exclude even Battle Mages from the Stronghold, because they clearly don't qualify as wizards)

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