Auto-translated
A good start, with two minimal outposts near the roads, an external dwelling for bone dragons, a portal in the dungeon, and a city portal in the sanctuary. Everything seemed to be developing well; objects started appearing, and I began capturing villages. On day 125, Dragon Utopia appeared, the dragons were upgraded, and I started playing with two heroes. According to the Thieves' Guild, I was leading in terms of army, cities, and artifacts for most of the game, but the 6-minute turn timer penalized me for playing on multiple fronts. As soon as I started taking cities from my opponent, real problems arose with planning and executing turns. Often, I could only implement about a third of my potential, which, frankly, made me very unhappy. In the end, the timer completely exhausted me; I left all my army and secondary artifacts on the stronghold without a book and was overwhelmed by my opponent. The armies were roughly equal, but the stats and magic were depressing. My opponent's djinns saved the situation by casting Frenzy twice on the ducks and archons, allowing them to attack and kill within two turns. Then, my opponent stalled just a couple steps away from a village where I had bought artifacts and an army. Due to the damned timer, I didn't have time to bring up a dragon to get the first initiative; I attacked second with my main hero, hoping for Armageddon, but the djinns cast fire resistance))) Even if I had broken through the resistances, I wouldn't have done enough damage. I decided to throw Implosion at the remaining angels, but resistance activated, and that was it)). Yes, I could have restarted with my first main hero... but the decision was made to surrender. Further play would not have brought any pleasure; the timer punishes too harshly :) Thank you for the game.