Skip to content

“Heroes of Might and Magic V: Tribes of the East”

User Avatar
#363
Auto-translated
It just so happened that almost simultaneously with the Necromancer alternate upgrade, information about invisibility appeared (which caused a lot of controversy, unfortunately not on our forum). And on the forum where people play (as an example, Nival), they stopped discussing Necromancers and, within 24 hours, posted over a hundred posts about invisibility.
It's still not entirely clear how it works. It's clear about the 3 turns, but will they become visible if they attack any unit? Or, if a stalker is right next to an archer, can the archer shoot? You can guess that a saboteur is hiding somewhere nearby. But can you attack it by targeting adjacent cells? Will magic spells cast on the surface affect them? Will the effect of enemy area-of-effect spells spread to invisible stalkers? Without answers to these questions, it is impossible to assess the real power of this ability, although it is already clear that it is quite useful against lower-level neutral creatures.
Honestly, I'm practically indifferent to how anyone looks.
Tactical diversity is really much more important, if it actually exists and the upgrades are approximately equivalent.
By the way, I found the Necromancer alternate upgrade very interesting. We keep the old messengers and skeletons, and the rest can be mixed up quite a bit (that's my first impression). The Lich basically turns into a tough melee fighter; the stats for level 5 are simply great. The speed is low, but he's a caster.
Guys, maybe I'm stupid, but I don't understand what the alternate upgrade differs from the bone dragon, other than the color.
2 Kellenndros
More damage, less HP, 1000 cheaper, instead of Curse on hit - Sorrow Strike

Statistics

Welcome our newest member: wayal