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Own game: discussion.

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I promised to publish a demo. Here it is. Don't pay attention to the program's clunkiness; its essence lies in simplifying calculations, not in aesthetics (including not caring about how the scene is rendered).
For now, the program doesn't have much, but in general... As I demonstrated in my Shaman sketch, there are various classes. I used a character class, an action class, and an effect class. Characters are marked with flags on the map; they are also at the top in the initiative bar (in the example, there's only a Hero and Arandor, but there can be many more; I just haven't added them to the map yet).
Range attacks see obstacles, characters, and everything else, and you can create different types of attacks. Some ignore certain types of obstacles, others ignore different types, and so on. I want to use the same principle to create a detection/stealth mechanism.
That's it for now. I think that with a few more tweaks, it could already be used. However, I want to add more features.



Please excuse me for breathing into the microphone. I somehow didn't turn off the audio recording when I was recording.
 

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