Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
2. Remove counterattacks. In theory, you could introduce this change now by giving everyone counterattack, but that's not ideal either – a small number of units with counterattack wouldn't hurt. Why? It immediately eliminates annoying tactics like focusing, and improves the dynamics. Well, in theory, of course, but such a theory is worth testing. Moreover, this type of game modification is reversible – if you don't like it, you can give all creatures the "counterattack" skill and everything will be exactly as it was.
Interesting idea, I never thought about it. With this approach (total lack of counterattack), the ability to counterattack can be obtained by leveling up the Readiness perk.
4. By the way, it would also be good to modify the formula for calculating damage from creature spells. Ideally, give them different spells that don't match the hero's magic. The a-la hero magic formula doesn't work well for them.
Ideally, remove logarithmic magic from casters and replace it with linear magic.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат