Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
And by the way, I think it's quite possible to increase the number of factions even without the source code. I see where they are added. But it needs to be tested.
I'm afraid there might be too many connections there, and some things might be hidden in the executable file. For creatures, it's relatively simple; the ID is directly linked to a file in gamemechanics, and that's it. But for cities – the interface, buildings, heroes, the choice of cities at the start of the map? Although, I might be wrong.
By the way, regarding his question: what are we going to do? What are our plans for the source code? It's a good question. There are many ideas, but how can we systematize the information?
Well, I'd ideally do everything. Change the combat mechanics – that's the top priority. For now, Nargott with his WGE is the clear leader in this area, but with access to the source code, we could create something even more epic.