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Do we get the source files?

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And by the way, I think it's quite possible to increase the number of factions even without the source code. I see where they are added. But it needs to be tested.
I'm afraid there might be too many connections there, and some things might be hidden in the executable file. For creatures, it's relatively simple; the ID is directly linked to a file in gamemechanics, and that's it. But for cities – the interface, buildings, heroes, the choice of cities at the start of the map? Although, I might be wrong.
By the way, regarding his question: what are we going to do? What are our plans for the source code? It's a good question. There are many ideas, but how can we systematize the information?
Well, I'd ideally do everything. Change the combat mechanics – that's the top priority. For now, Nargott with his WGE is the clear leader in this area, but with access to the source code, we could create something even more epic.
 

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