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The Art of Strategy - 2

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#219
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The "problem" is that the tournament always loses its playability and interest when it is unnecessarily prolonged (this happens when 1-2 players are playing, and the rest are "watching" from the sidelines because they have already played and have a large time advantage). What are they supposed to be "provoked" to do? To make those 1-2 players move faster and finish the games they could have easily finished a month ago?

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