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Now let's consider the Luna question. As mentioned above, options for replacing starting skills will not be considered, but options for modifying damage are acceptable. However, we need to understand what specific change could produce a satisfactory effect.
The policy of HotATeam is that changes to standard functionality should be made rarely but precisely. Ideally, change it once and never touch it again. Therefore, before implementing anything, it is necessary to mentally model the consequences.
In Luna's case, some quantitative analysis is needed. It can be performed, for example, in the following manner:
1) A spectrum of typical Luna applications is described. For example, Griffin Conservatories of various sizes, hives, Zephyrs, Naga banks. Then typical guards of key map objects (Pandora's Boxes with 15K value, Relics with 20K value, ГО). A total of 10-20 types of fights.
2) Next, a table is compiled indicating the minimum required Spell Power for Luna for each of these objects. Comments on the capture technique may be necessary.
3) Then, a graph of Luna's SP growth per day is compiled. If it's difficult to estimate by eye, you can take a dozen or two tournament games as Luna and calculate the average statistics.
4) We compare step 2 with step 3 and obtain an averaged timeline of Luna's battle progression — for instance, mini-Griffin Conservatory on day 113, maxi-Naga bank on day 115, ГО from Necropolis at day 117 (numbers pulled out of thin air).
5) We make a similar estimation for Monere (it doesn't need to be as detailed; a rough assessment will suffice). For example, Monere comfortably clears a mini-Griffin Conservatory when Psychos become available, i.e., on day 115.
This is the descriptive part — "how it is now."
Next begins the comparative analysis of "how it could be" — a different Wall damage value is taken, the table is recalculated, the battle progression timeline is redrawn.
And this makes it clear what gameplay effect each proposal would yield — allowing an informed choice, rather than "well, I think 25% will be enough."
The policy of HotATeam is that changes to standard functionality should be made rarely but precisely. Ideally, change it once and never touch it again. Therefore, before implementing anything, it is necessary to mentally model the consequences.
In Luna's case, some quantitative analysis is needed. It can be performed, for example, in the following manner:
1) A spectrum of typical Luna applications is described. For example, Griffin Conservatories of various sizes, hives, Zephyrs, Naga banks. Then typical guards of key map objects (Pandora's Boxes with 15K value, Relics with 20K value, ГО). A total of 10-20 types of fights.
2) Next, a table is compiled indicating the minimum required Spell Power for Luna for each of these objects. Comments on the capture technique may be necessary.
3) Then, a graph of Luna's SP growth per day is compiled. If it's difficult to estimate by eye, you can take a dozen or two tournament games as Luna and calculate the average statistics.
4) We compare step 2 with step 3 and obtain an averaged timeline of Luna's battle progression — for instance, mini-Griffin Conservatory on day 113, maxi-Naga bank on day 115, ГО from Necropolis at day 117 (numbers pulled out of thin air).
5) We make a similar estimation for Monere (it doesn't need to be as detailed; a rough assessment will suffice). For example, Monere comfortably clears a mini-Griffin Conservatory when Psychos become available, i.e., on day 115.
This is the descriptive part — "how it is now."
Next begins the comparative analysis of "how it could be" — a different Wall damage value is taken, the table is recalculated, the battle progression timeline is redrawn.
And this makes it clear what gameplay effect each proposal would yield — allowing an informed choice, rather than "well, I think 25% will be enough."