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I bet that if we set up a poll right now on whether a remake is needed, 90+% of the top 30 players would vote YES.
The reaction to untested innovations (of which there are 90++%) is exactly like this.
Why is there not a single player in the jury of peers who decides which innovations should be implemented and which should not? - this is my main and long-standing question to the HotA team.
And nothing prevents these discussions from being held publicly - comments from the forums are carefully read and analyzed. You can also always ask the team members - what do you think about a particular idea - would you like to implement it, and if not, why?
I'll add my 5 cents.
There is still another type of player (I don't know how many there are, many or not), let's call them "home players." I am one of them. I don't play tournaments, I don't play online (although, I won't argue, all this is very interesting). I don't have much free time, so I can only play for my own enjoyment for a very short time.
So, here's what I'm getting at: some of the changes made by HotA (as I think) are specifically for games with real opponents or for tournament games.
I think 85% of the changes are positive (especially the map sizes and artifact collections).
But personally, I would like to have the ability to remove some of HotA's innovations. That is, so that there is (for example) some checkbox (like in HD+), allowing you to edit the changes.
Therefore, at one time, it was decided that the HotA gameplay should be one and indivisible, that there should be a minimum number of settings in it, approximately as in SoD - timer, difficulty level, template settings.
There are modules that can be connected to HD to change the gameplay; you can try to persuade Baratortcha to make what you need. Or do it yourself (if you know how to program).