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Heroes VII

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#1057
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"KillAndAction"
I disagree. In my opinion, development is 1.5-2 times faster than in the 5th installment: on the first day, you buy 1 hero + dwelling(s), and the units can be of a high level (e.g., a knight), and quite strong elementals provide significant help, and so on. The economy is easier to manage than in the 5th installment: resources are everywhere. Sometimes, there can be a bottleneck with rare resources, but the guarding is decent. Although, if you're lucky, you can start taking them towards the end of the first week...
I don't think the 5th installment is geared towards Multiplayer either; it's also too slow due to similar problems with unit stats. There are no such problems in the 3rd installment.
"Ment"
Actually, I saw a review somewhere that explained in detail that you simply don't need to develop extensively. The main thing is to build a base+ (an enhanced basic unit, which is always not too far down the development tree), maybe a few elite units, and you can already finish the game if you maintain the appropriate pace. Although, with this approach, you lose some of the content, of course.
Exactly, development should be fast and without sacrificing content. When you have to wait 2 weeks for a top-tier unit, that's not ideal. I'm judging the overall development speed based on this factor.
From a tactical point of view, they implemented many things that you yourself considered important (relatively low speeds, for example). Other things (like the ability for some ranged units to move before/after shooting, attacks from the flanks/rear, obstacles hindering shooting) cannot even be implemented in the 5th installment, and they are quite interesting.
Where are the low speeds? I haven't seen a single unit with low speed in the 3rd installment. And simply the absence of 7-8 speed units reduces the variety of speeds, which is a negative for the game. Especially considering that the turn frequency of units is not different.
And by the way, I'm not against 7-8 speed units - these speeds really add variety if they are not too common.

P.S. I refreshed my memory, looked at the unit tables. Okay, in principle, there are 7-8 speed units, but the vast majority of units have 5-6 speed, there are a few with 3-4, but almost all of them are ranged units (it's difficult to judge, since ranged attack is not indicated in the abilities). I was only looking at the speed stat. Of course, low speed for ranged units is not an indicator, since these units don't move much anyway.
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