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Friends, how would you feel about some fixes to the AI's actions in combat tactics?
For example, I am strongly surprised by modern tactics known as "kiting," where the computer cannot correctly calculate priorities and choose a strategy for attacking player units, splitting its attacking stacks which then chase a single fake unit throughout the entire battle, paying absolutely no attention to shooters, tent saves, or throwing carts at the breach; or in the egregious case of Luna, the computer could avoid splitting units into stacks or wait until Luna runs out of mana and retreats, instead of unnecessary suicide.
I am sure you know plenty of similar examples; it is great that inquisitive players found weaknesses in the algorithms, but nonetheless, this is essentially bug-using. The AI's autobattle on the map is calculated using completely different mathematics, and playing against it becomes totally uninteresting.
Furthermore, such a fix would significantly affect online play for obvious reasons, making it substantially longer; "single-unit" tactics will either stop working or will also be used by the AI, so it would be interesting to hear the opinions of the veterans. It will no longer be possible to resolve some Jebus Cross in an hour or an hour and a half without proper building. Apparently, we'll have to build the Capitol:smile04:
On the other hand, aren't you tired yourselves of looking at ducks and searching for the Griffin Conservatory?

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